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Mar 22 2026 07:11pm
Ty, If someone confirms this. My strategy is to kill until Ire, then teleport around not killing until herald spawns.
Then back track and kill to draw Ire again.

Need someone to confirm this theory.


for T1 to 5, maybe.
I wouldn't bother tho
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Mar 22 2026 07:13pm
p8/8 means 8 players in game, all partied together and in range of the kill so they share experience as it dies.
Having 8 players in game reduces the nodrop rate to 14.29% even if the other 7 players are sitting afk in town act 1
But to get that 1.64% nodrop rate you need all 8 players clustered around every kill, which is prohibitive for obvious reasons

And the difference between 1 player game and 8 player game is 128.56% more items, but the difference between 7 player game and p8/8 is only 14.76% more items
hence its not worth it to farm P8/8 under normal circumstances, but P8 is far easier to achieve (and you don't split the 450% experience)



Yes, but you must be opening new unexplored map cells, and in doing so you will spawn additional elites and should use them to draw ire
But at the same time, drawing ire twice in a row can mean spawning 2 heralds in a row before the first is killed, which results in 'wasting' the upgrade to the next herald tier
Hence it being very annoying

If you have full control over the game, you can designate certain areas to be unexplored and revealed only once you've drawn herald, so you can methodically teleport it in a lawnmower pattern, only using that area with ire active.


Ty!! I have 8 clients. So full control. Fairly easy to TP my other 7 characters in.

Does TZ Level affect anything?
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Mar 22 2026 07:15pm
This one good:

https://www.reddit.com/r/diablo2/comments/1rjzqtt/how_do_heralds_work_herald_spawn_mechanics_sunder/

This post was edited by MeatballMike on Mar 22 2026 07:17pm
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Mar 22 2026 07:28pm
This whole system just kind of draws my ire
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Mar 22 2026 07:29pm
Ty, If someone confirms this. My strategy is to kill until Ire, then teleport around not killing until herald spawns.
Then back track and kill to draw Ire again.

Need someone to confirm this theory.


Not a theory, thats what it is. But there are caveats with the "new tile" thing. It's probably not really the tiles the map, but the enemies spawning there. I guess technically it's impossible to know if spawning the enemy is what causes the herald, or if one can show up on what otherwise would be an empty tile. I personally think its probably spawning with champions/uniques to be consistent with step#1.

Also important to note that its not new tiles to you, but new tiles to the game. Some jackass can teleport through and uncover an entire zone without ire, spawn everything, kill nothing, and essentially brick heralds from being able to spawn there once ire is drawn.
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Mar 22 2026 07:56pm
it only depends on luck , bro.
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Mar 22 2026 08:09pm
Not a theory, thats what it is. But there are caveats with the "new tile" thing. It's probably not really the tiles the map, but the enemies spawning there. I guess technically it's impossible to know if spawning the enemy is what causes the herald, or if one can show up on what otherwise would be an empty tile. I personally think its probably spawning with champions/uniques to be consistent with step#1.

Also important to note that its not new tiles to you, but new tiles to the game. Some jackass can teleport through and uncover an entire zone without ire, spawn everything, kill nothing, and essentially brick heralds from being able to spawn there once ire is drawn.


Yup, saw that in multiple TZ shard games affected due to this. Especially at river of flame due to Pokémon hunting, key farming areas, cs etc.
The spawning mechanism seems to have changed from pre rotw. I may have remembered wrongly, but I could recall passing by an area eg. halls of pain to do nith, then when it terrorises later, the initial mob will also be terrorised if u left them for some time.
Now, they just spawn and remain as non TZ.

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Mar 22 2026 08:41pm
killing champs is a 2% chance to proc that effect (ire) etc..

p8 increases drop chance (you want to keep your sitters in game for the whole run).

magic find improves herald drops.

so..

mf glitch
load ur game full of sitters,
terrorize every act with shards
full clear champs you can skip non champ monsters

if you don't know, here is mf glitch


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Mar 22 2026 08:53pm
Steps:
Do souls easter egg dance for main and BO/horker if you care about MF drops besides sunders.
Use shard on act V, start at worldstone chamber and work backwards. When you kill champs/uniques you have chance to draw ire.
When you draw ire, use shard on act I. Start in Blood Moor until you find Herald. Make safe TP so BO/horker can join. P8 2 party is good enough odds on sunders. If you rly want have 2 more enter TP that is max sunder drop rate, but it’s not worth imo.
Kill Herald and hork him (ensure you and merc no cold dmg so body doesnt shatter).
Go back to Act V and repeat. Basically you want to spawn heralds in easier acts and definitely not Act V cuz some only warlock can beat.
You can also try for T4 or T5 herald to spawn them as a flayer shaman for double drops (shaman and then flayer).
Happy Herald Hunting.
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Mar 23 2026 05:50am
play fast —> spawn fast —> kill fast —> repeat
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