I understand this thing of "sometimes I do it sometimes I dont", at some point it was same for me.
But then I thought : either I always do it, or I never do.
Because who knows, maybe the 1 in 1000 I didn't ID was THE ONE, and even if what you dont know cant hurt you (or can it ?), I dont want to think "F this orb, it is too far already, I'd have to backtrack one or two teles to get it while there are no alive mobs anymore, and most chances are it is just a 54 life 12 mana orb" but actually it was a 3 fire 3 chant 3 fire mastery or whatever else.
A bit like if you play the lottery IRL, imagine you play every week, until one week you dont and thats when your numbers come out :ph34r: scary
I understand your point, but let me try to change how you see it…
The reference to the lottery is the same in game than IRL.
IRL, you get this feeling that you miss on something if you don’t buy your ticket.
Push it to a higher scale, you miss on something for every single ticket you don’t buy.
To a point where you could just buy all tickets, and end up winning!… only ~half of what what you spent.
Same reasoning goes with the logic of buying 1 ticket each draft.
If you skip one, sure you’ll get this feeling of missing out… what if this was the one?!
But it’s the same as buying all and still loosing in the end.
When you don’t buy, you win.
And not only you… the society wins…
Cuz if there is one big problem on Earth, it’s huge gaps in equality.
Lottery is only taking part in creating more of that.
You take away money from everyone who participates, you create 1 big winner, while lowering all the others, a new huge gap is created.
It’s like a voluntary tax, but instead of profiting the common well-being it creates problems.
Now… this is only a video game. But the exact same logic applies.
If you stop and ‘’buy a lottery ticket’’, by id’ing an orb with some 1 in a billion odds of being the jackpot, you just feed your FOMO.
This is not good for you. You could have just kept on going and find more items during that time with much better odds.
It’s not good, but it’s fun (subjective ofc).
If you can turn off this FOMO switch, then you can just tempt your luck whenever you feel like it, knowing that it’s not the best thing to do… but this is just a game after all, so if you have fun doing it, that’s all that matters.
I just created this new rule in my loot filter, including only the elusive high value magic items. Decided to call it FOMO haha, so I can now manually switch it on/off
