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Mar 12 2026 08:09am
yeah me2, hoto isn't a bad option either but fanaticism is really good for your merc ias

but i'd go your way as well...
thought about using the new hellwarden helm, 1 skill :( 20fcr -8fire res 6maek... that's pretty solid I guess, though it's just 3 more -res than a 2sox circ


Hellwarden is a decent option. At least for starters, since you are going to kill the wallet build, a 2nec 20fcr 2sock circlet is better option.
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Mar 12 2026 08:17am
Also on a unrelated topic with ce necros you will struggle a lot with act bosses especially over p5

Should check the thorn + fire golem build that is gg
Keep the build as it is but just use merc and fire golem

If you use fire golem, because of its holy fire aura, every boss will consider it the primary target to kill, with the increased dmg to summons (200% I think) + thorns and amp dmg every boss will suicide themselves on your golem

Then you loose insight IG but this can be fixed by maek or mana pots easily
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Mar 12 2026 08:21am
Thanks a lot! I haven't tried the a5 merc myself yet and testing would cost me some prides and infinity. Your point on phoenix feels valid, even though in my experience 50frames is a lot of time. But with infinity added, it's overkill anyways indeed.
Doesn't physical immune completely get covered by amp however? it feels like a big sacrifice to me to add that extra sunder

Oh and do you feel 5maek from homunculus is enough?


5maek + insight IG + some base mana from FF and potentially more on amy/rings/sunder

Amp is only 1/5 effectiveness against immunes if not sundered.
You don’t need other charms in inv.
2 sunders, torch, anni.
Both pnb and summon skillers feel useless.
So you got room for it.
And the -phys malus is irrelevant for you with all your summons acting as a meat shield (this is their main purpose, not dmg)

125fcr is fine, not a huge difference. But I never beat my run time at 125 instead of 75, no matter the area. That 1 frame you gain between each tele is not enough to recover the time lost as you take more time to get each kill after telestomp.
And the gear I listed is hitting the perfect threshold of -res to reduce the need to cast CE twice (and telestomp twice) to only 1 cast most of the time. Ofc you can still hit the min roll of both fire/phys dmg, but even then, if you stomped a high life target (like a unique with higher life) it’s normally still enough to clear the others around.

I play 125 if not p1. Cuz then you need to cast CE 2+ times anyway in both cases, and the merc can’t just instantly 2-hit-KO, beast or not.
But this is really a gg p1 build. Each extra player means +50% base hp but no scaling for CE, so it quickly lose its effectiveness.
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Mar 12 2026 09:05am
Also you can play the renewed necro corpse explosion build.

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