Thanks a lot! I haven't tried the a5 merc myself yet and testing would cost me some prides and infinity. Your point on phoenix feels valid, even though in my experience 50frames is a lot of time. But with infinity added, it's overkill anyways indeed.
Doesn't physical immune completely get covered by amp however? it feels like a big sacrifice to me to add that extra sunder
Oh and do you feel 5maek from homunculus is enough?
5maek + insight IG + some base mana from FF and potentially more on amy/rings/sunder
Amp is only 1/5 effectiveness against immunes if not sundered.
You don’t need other charms in inv.
2 sunders, torch, anni.
Both pnb and summon skillers feel useless.
So you got room for it.
And the -phys malus is irrelevant for you with all your summons acting as a meat shield (this is their main purpose, not dmg)
125fcr is fine, not a huge difference. But I never beat my run time at 125 instead of 75, no matter the area. That 1 frame you gain between each tele is not enough to recover the time lost as you take more time to get each kill after telestomp.
And the gear I listed is hitting the perfect threshold of -res to reduce the need to cast CE twice (and telestomp twice) to only 1 cast most of the time. Ofc you can still hit the min roll of both fire/phys dmg, but even then, if you stomped a high life target (like a unique with higher life) it’s normally still enough to clear the others around.
I play 125 if not p1. Cuz then you need to cast CE 2+ times anyway in both cases, and the merc can’t just instantly 2-hit-KO, beast or not.
But this is really a gg p1 build. Each extra player means +50% base hp but no scaling for CE, so it quickly lose its effectiveness.