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Mar 4 2026 10:52am
wc barb can finally fly through all content (except ubers but can do dclone easily)
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Mar 4 2026 11:39am


thanks for the link. thats not what i was expecting. i was hoping to see an hdin with a demon summon... i will keep dreaming i guess, haha.

This post was edited by C4NTWO on Mar 4 2026 11:51am
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Mar 4 2026 11:46am

void is not really worth using, except maybe on abyss lock


+30 MF than HotO, -40 Res. The rest is more or less irrelevant.
Dont worry, my pally found some Res elsewhere. :thumbsup: and 15% magic dmg > +1 sk.
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Mar 4 2026 12:23pm
Hdin gets a good dmg boost and can now theoretically deal with magic immunes - like really deal with em, not like when it was sunder only -.
Good ol Hdin :thumbsup:


How much - magic res can you stack theoretically? But this sounds cool
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Mar 4 2026 12:27pm
How much - magic res can you stack theoretically? But this sounds cool


-33% presume you got the perfect gear hellwarden/sling/uber jewel/-10% laten gc
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Mar 4 2026 12:43pm
-33% presume you got the perfect gear hellwarden/sling/uber jewel/-10% laten gc


How much - magic res can you stack theoretically? But this sounds cool


Up to 45% :
8 Hellwarden
2X5 Sling
7 Gheeds Wager
10 Renewed
10 Guardians Light

Those are indeed all perf rolls on -magic.
I also don't even know if I wanna run such a setup, this is still fresh.
With the sunder lowering to 95% this means this setup allows you to do up to 0.5x your normal dmg.

EDIT : Forgot about Entropy Locket that gives up to -10 aswell. Mostly forgot because to me it's not a decent option. But this would get enemies to 40% MR, giving you 0.6x your normal DMG.

This post was edited by Azomon on Mar 4 2026 12:46pm
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Mar 4 2026 12:44pm
-33% presume you got the perfect gear hellwarden/sling/uber jewel/-10% laten gc


hellwarden 8
2x sling 10
jewel 10
sunder 10
gheed belt 7
= 45

but some of those item slots mean losing +skills
I've lost interest in hdins a long time ago so I havn't checked what would be the optimal mix to reach max dps (which would depend on the target's magic res)

+30 MF than HotO, -40 Res. The rest is more or less irrelevant.
Dont worry, my pally found some Res elsewhere. :thumbsup: and 15% magic dmg > +1 sk.


1 thing I havn't had the chance to test yet... and I know maxroll is showing it as if the +15% magic dmg stacks multiplicatively with conc... but does it? Or is the +15% magic dmg just the equivalent of +2 to conc.
If it follows the same logic as +% elemental dmg paired with sorc's mastery, it ain't much, but if it's multiplicative then yeah it's a huge buff for a hdin

This post was edited by SinsOfTheSun on Mar 4 2026 12:49pm
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Mar 4 2026 12:49pm
-10phys Renewed bone break and protectors stone made a ton of my favorite builds more viable in pvm, no need to rely on amp/decrep. I can use insight on my nado druid merc now.
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Mar 4 2026 12:50pm
hellwarden 8
2x sling 10
jewel 10
sunder 10
gheed belt 7
= 45



1 thing I havn't had the chance to test yet... and I know maxroll is showing it as if the +15% magic dmg stacks multiplicatively with conc... but does it? Or is the +15% magic dmg just the equivalent of +2 to conc.
If it follows the same logic as +% elemental dmg paired with sorc's mastery, it ain't much, but if it's multiplicative then yeah it's a huge buff for a hdin


I crafted the shittiest Void, 10%. My DMG goes from 2732 to 2904 oh hammers, without conc. with conc, it seems to be the same, if not actually a bit lower of a few hundreds (but cannot see because both say 12K). So with that in mind, I'm thinking a 15% Void beats HOTO for sure DMG wise.
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Mar 4 2026 12:56pm
I crafted the shittiest Void, 10%. My DMG goes from 2732 to 2904 oh hammers, without conc. with conc, it seems to be the same, if not actually a bit lower of a few hundreds (but cannot see because both say 12K). So with that in mind, I'm thinking a 15% Void beats HOTO for sure DMG wise.


I'm not sure I understood what you said here...
You gain 172 hammer dmg when you swap hoto for void?
But then with conc, they both show as 12k?

If that's correct, then it would mean the +% magic dmg is only additive with conc
so hoto would give +3 hammer +3 conc, and a 15% void would give +2 hammer and the equivalent of +4 conc

But maybe that's not what you wanted to say...
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