following the same logic, what about an act 3 dragondin with flickering flame and a fireball for extra damage? feel like a3 mercs dont get enough love (rightfully so) but wondering if there are interesting builds to make them valuable.
either way, a5 or a3 would both give fire damage, which is why i was thinking of an act 1 with frozen arrow and armor to diversify a bit.
regardless, ill get the act5 merc geared up right away and see how it goes
a3 merc will just have 2 less lvl of aura and also lose 20% fire pen from the 2nd hoj
he wont be casting as he just lags behind