Quote (Tarisus @ Aug 14 2024 01:29pm)
I have similar experience as bolded in quote.
Hear me out bro. 1st of all jsp disagrees on a lot of things, if you still disagree after reading this, is fine.
For D2, we want to clear as fast as possible and damage is calculated based on damage per second(DPS). Here’s why it matters for Whirlwind.
A Barbarian wants to hit as many targets as possible and as fast as possible. Whirlwind itself has a hidden cooldown, if you were to go legacy mode, it’s easier to see. When one is in Whirlwind(WW), you’re immune to kb and cannot use potions. Every time you restart WW, theres an opportunity for monsters to put you in fhr and for you to use potions.
Although this cooldown may seem short but it needs to be added to frames lost per WW, as we recall that WW does its hit checks every 4th, 8th, 12th frames and so on. It’s not possible to control WW to land on 4th, 5th, 6th, or 7th frames, in the case of 5th, 6th, and 7th frames, then time is loss. Less restart of WW, the less this occurs or also having a longer range means less restart. Let’s call this wasted frames.
Another factor that needs to be added cooldown and wasted frames is human reaction time. Humans have reaction time roughly 0.25 seconds which translates to 6.25 frames in Diablo time. As we recall that WW is fast and deals damage in 4 frames. WW cooldown+wasted frames+human reaction will occur more often on shorter range weapons than long range weapons. Therefore longer range is better than shorter range.
It’s very easy to test and see when you see the extreme side of things by setting a War Pike and Dagger to same hit frames per check, same damage. You will notice that you’ll have easier time clipping targets with War Pike, aka longer range weapon in this case.
Tl dr, WW cooldown+ wasted frames + human reaction time means time loss for every time WW restart translate to DPS loss since damage is based on time.
You don’t need to do shorter more frequent whirls just because your range is shorter when enemies are in groups though. That only applies when talking single target
Also you can and should be buffering your whirls not waiting for one to end and react to use the next
You could be right though I haven’t tested it. I just know the repairing alone would be reason enough for me to go pb plus zerk frames
This post was edited by Void511 on Aug 14 2024 10:51am