Lets consolidate this into a thread
Some updates so far:
- Unknown issue with bosses like hell diablo. Appears FAR tankier / more resistant than normal, unknown what is causing it, doesn't fold to static or dragon tail for starter
- Act 3 enchant merc has VERY high level casts. At level 98, he has level 37 base enchant, compared to 30 fireball / 32 firebolt (which now synergizies his fireball). Static field is only level 22
- Blaze indeed adds %EFRW, not %FRW like items, meaning its one of the biggest movespeed boosts in the entire game now, no diminishing returns like other EFRW skills. It still can't be cast in town, but the %EFRW remains in effect in town, letting you run around at nutty speeds and making it obligatory on ALL sorcs
- Holy fire indeed was buffed out the ass just like it said and is ridiculous
- Battle cry on A5 merc is level 23 when maxed, which is -47% damage / -94% defense, making it even more effective than conviction or blessed aim merc for AR albeit unreliable and low aoe
Still need to test out lots more stuff, like grim ward. Post here if you've tested anything not in the patch notes, or that was ambiguously worded or still hard to believe.
Unresolved issue: Does act 1 merc ACTUALLY benefit from exploding arrow affix on weapons like kuko shakuko, or is it purely a visual glitch still? Its clear her exploding arrows from the skill itself DO carry enchant damage. Its not clear if normal attacks are being replaced by exploding arrows that actually deal aoe damage, or just have the same visual with no aoe.