Say you have a might merc with 442 avg damage mancatcher eth infinity, cure helm, level 98, max possible everything- 72.5 base damage, 209 str, +299% ed from might/jab and +13% per skill above that.
And you're against monsters with 0/25/50% dr and 100% leech effectiveness to keep math simple. Flayed one + protector's stone adds 20 base damage -10% dr 7% leech, while CoH adds 2 skills, 0/100/200% ed, 20 str (so 46/146/246 ed) 8% leech
no armor = 3128/2346/1564 damage, no leech
flayed one + protectors stone = 3475/2762/1950 damage, 81/64/46 leeched
coh vs animal = 3365/2524/1682 damage, 90/67/45 leeched
coh vs undead = 3879/2909/1940 damage, 103/78/52 leeched
coh vs demon = 4394/3295/2197 damage, 117/88/59 leeched
Skin of the flayed one + protector's stone comes out pretty close to CoH, clearly less against demons, more against animals, about the same vs undead. More enemies have closer to 25-50% dr and more undead have 0% leech effectiveness, and more enemies are demons so its not like its an average case. You might lose 11% overall dps / 22% leech against a 50% dr venom lord for example, but deal 16% more to animals, same leech more or less.
CoH's other upside is putting 75/75/75/75 resists and 8% dr. Flayed one sits at 62/62/62/75, unless you have tainted warlock its 75/62/62/75. They both give % mf
So the real question has always been since last season: how much do we value 1% chance to cast fade on merc. It really ONLY can be assumed to activate in tz games, and even then mercs die to heralds a lot
and even once it activates, its max resists 15% dr and curse reduction on a merc who already has curse reduction and its competing with reliable max resists 8% dr on coh
This post was edited by Goomshill on May 31 2026 08:32am