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Apr 23 2026 09:38am
Maybe add some cold damage to tornado or some -monster phys res so PvP doesn’t cry

It’s my favorite PvM build but it needs some halp

I can’t even imagine how hard it would be to kill p8 t5 herald on a damn ele druid

This post was edited by crosspawz on Apr 23 2026 09:49am
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Apr 23 2026 09:42am
Vouch. Just shoot 3 nados out in AOE and I think that's enough
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Apr 23 2026 09:43am
Blizzard: Heres a unique jewel with ED.
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Apr 23 2026 09:45am
Should pick up debris as it goes and gain aoe
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Apr 23 2026 09:48am
Vouch. Just shoot 3 nados out in AOE and I think that's enough


You mean like twister?

Blizzard: Heres a unique jewel with ED.


Thx a lot, blizz

Should pick up debris as it goes and gain aoe


Would be cool, I think like Nado doing its 6-7k phys with a 1,500-2,200 cold damage on top would be decent, or something like that or like a cap of -25 monster dr idk, but I wish my favorite build got some more love
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Apr 23 2026 10:10am
A pretty decent suggestion actually.
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Apr 23 2026 10:19am
Maybe add some cold damage to tornado or some -monster phys res so PvP doesn’t cry

It’s my favorite PvM build but it needs some halp

I can’t even imagine how hard it would be to kill p8 t5 herald on a damn ele druid


I've talked about this before but it's one of the reasons why we need a dual element spec for every class. That way each class has a method to start the season off with that class prior to obtaining any sunder charms. PD2 was one of the earlier cases of using this concept and it is quite fun having a mid tier build until you acquire your optimal gear to destroy elemental or physical immunities. Some classes already have it but the balance design is too weak to really work out well with the new herald functionality. That's why skills need an overhaul in general along with potentially removing masteries (putting mastery damage back into the skill and synergy bonus) and limiting each skill to a max of 2 synergies. Maybe even break down synergies to be in different trees so you have the chance to do damage with your other synergy skills against immunes even if they may not be optimal screen aoe type abilities.

We also need to combine that patch with a melee buff or unnerf since many melee classes were nerfed in the past (ww on barb big example). Add the splash modifier to melee weaponry. Make procs actually work for ww or broken skills too.

This post was edited by BlakeXeal on Apr 23 2026 10:24am
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Apr 23 2026 10:25am
I've talked about this before but it's one of the reasons why we need a dual element spec for every class. That way each class has a method to start the season off with that class prior to obtaining any sunder charms. PD2 was one of the earlier cases of using this concept and it is quite fun having a mid tier build until you acquire your optimal gear to destroy elemental or physical immunities. Some classes already have it but the balance design is too weak to really work out well with the new herald functionality. That's why skills need an overhaul in general along with potentially removing masteries (putting mastery damage back into the skill and synergy bonus) and limiting each skill to a max of 2 synergies. Maybe even break down synergies to be in different trees so you have the chance to do damage with your other synergy skills against immunes even if they may not be optimal screen aoe type abilities.


Yeah and technically you could go dual element with fire, and hurricane is cold damage, but the fire/nado split requires too many skill points and wouldn’t do enough damage + hurricane fairly weak as it is



A pretty decent suggestion actually.


Thx bro
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Apr 23 2026 10:27am
Maybe add some cold damage to tornado or some -monster phys res so PvP doesn’t cry

It’s my favorite PvM build but it needs some halp

I can’t even imagine how hard it would be to kill p8 t5 herald on a damn ele druid


all you need is straight nado lines and not going zig - zag

this is what they must do or atleast make them faster


This post was edited by WhenLadderReset on Apr 23 2026 10:27am
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Apr 23 2026 10:29am
all you need is straight nado lines and not going zig - zag

this is what they must do or atleast make them faster


Even then I don’t think that change would be enough, I kinda like the Nado pattern and it’s very easy to adjust too imo
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