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Member
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Joined: Jun 15 2021
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Jan 21 2022 01:56pm
here I past stuff relevant to pvp
https://news.blizzard.com/en-us/diablo2/23765907/diablo-ii-resurrected-patch-2-4-balance-ptr

no useful new items
no useful new cube recipes

Developer Comments: We want to fix some of the awkward lockouts that reject player input from casting skills. For PVP, we added a way to reduce hit recovery spam to prevent edge cases of characters being locked out for too long.
Translation: you get swirled -> first attack 6 frame locked -> next attack 5 frame locked -> next attack 4 frame locked
probably something like this

ama
Dodge
The animation can now be interrupted and will no longer lock out the Amazon from performing other actions

Avoid
The animation can now be interrupted and will no longer lock out the Amazon from performing other actions

Guided Arrow
Damage bonus per level increased from +5% to +7%

Strafe
Removed the 25% weapon damage reduction from this skill
Now also gives increased Attack Rating with +30% baseline and +9% per level

assa
Dragon Talon
Now consumes only 1 of each Martial Arts charge when cast
Now always hits the target only if the Assassin has any Martial Arts charges

Dragon Claw
Now consumes only 1 of each Martial Arts charge when cast
Now always hits the target only if the Assassin has any Martial Arts charges
Damage bonus per level increased from 5% to 15%

Dragon Tail
Now consumes only 1 of each Martial Arts charge when cast
Now always hits the target only if the Assassin has any Martial Arts charges
Damage bonus per level increased from 10% to 20%

Dragon Flight
Now consumes only 1 of each Martial Arts charge when cast
Now guarantee hits the target only if the Assassin has any Martial Arts charges
Casting Delay removed
Damage bonus per level increased from 25% to 35%

Venom
Buff Duration scaling per level changed from 4 seconds to 12 seconds (matching Burst of Speed and Fade)

Shadow Warrior
Casting Delay reduced from 6 seconds to 0.6 seconds
Casting Delay will no longer share its cooldown with other skills that have Casting Delays
Tooltip updated to now display Casting Delay

Shadow Master
Casting Delay reduced from 6 seconds to 0.6 seconds
Casting Delay will no longer share its cooldown with other skills that have Casting Delays
Tooltip updated to now display Casting Delay

Lightning Sentry (same damage for trapsin, +20 free skillpoints)
Removed synergy from Death Sentry skill
Shock Web synergy increased from +12% to +18%
Charged Bolt Sentry synergy increased from +12% to +18%


Barb
Leap
Baseline minimum distance increased
Speed of the leap motion increased by 75%
Tooltip updated to now display Knockback Radius

nec
Bone Armor
Damage Absorbed per level increased from 10 to 15

Bone Spear
Teeth synergy increased from 7% to 8% (means overall 12,1% damage increase compared to original)
Bone Wall synergy increased from 7% to 8%
Bone Spear synergy increased from 7% to 8%
Bone Prison synergy increased from 7% to 8%

Bone Spirit (means overall 27,6% damage increase compared to original)
Teeth synergy increased from 6% to 8%
Bone Wall synergy increased from 6% to 8%
Bone Spear synergy increased from 6% to 8%
Bone Prison synergy increased from 6% to 8%

Pala
Fist of the Heavens
Casting Delay reduced from 1 second to 0.4 seconds
Casting Delay will no longer share its cooldown with other skills that have Casting Delays
Tooltip updated to now display Casting Delay
Holy Bolts now pierce targets (Undead and Allies)
No longer forces you to attack when out of mana
Improved targeting functionality for auto acquiring enemies

Sorc
Blaze
Damage scaling increased by about 60%
Warmth synergy increased from 4% to 6%
Removed synergy from Fire Wall
Now also increases Run/Walk Speed by 2% per level
Tooltip now also displays Blaze duration

Hydra
Casting delay removed
Limited max number of Hydra groups to 6
Fire Bolt synergy increased from +3% to +5%
Fire Ball synergy increased from +3% to +5%

This post was edited by Ethreain on Jan 21 2022 02:53pm
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Jan 21 2022 02:19pm
ama
Strafe
Removed the 25% weapon damage reduction from this skill
Now also gives increased Attack Rating with +30% baseline and +9% per level

assa
Dragon Talon
Now consumes only 1 of each Martial Arts charge when cast
Now always hits the target only if the Assassin has any Martial Arts charges

Dragon Claw
Now consumes only 1 of each Martial Arts charge when cast
Now always hits the target only if the Assassin has any Martial Arts charges
Damage bonus per level increased from 5% to 15%

druid
Twister
Damage scaling increased by 50%
Arctic Blast synergy added: +20% Stun Duration per level

Barb
Leap
Baseline minimum distance increased
Speed of the leap motion increased by 75%
Tooltip updated to now display Knockback Radius

Dragon Tail
Now consumes only 1 of each Martial Arts charge when cast
Now always hits the target only if the Assassin has any Martial Arts charges
Damage bonus per level increased from 10% to 20%

Dragon Flight
Now consumes only 1 of each Martial Arts charge when cast
Now guarantee hits the target only if the Assassin has any Martial Arts charges
Casting Delay removed
Damage bonus per level increased from 25% to 35%

Lightning Sentry
Removed synergy from Death Sentry skill
Shock Web synergy increased from +12% to +18%
Charged Bolt Sentry synergy increased from +12% to +18%


LMAO, gg
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Jan 21 2022 02:23pm
buffed trapsins by giving them 20 points to put elsewhere, GA on zons, necro spear by 80% and spirit by 160% bonus damage*, and jebaited fire druids by adding the phys damage to geddon.

very nice.

This post was edited by Arkontas on Jan 21 2022 02:38pm
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Jan 21 2022 02:25pm
they buffed nec spear and spirit but didnt touch teeth wtf

and went and buffed the fuck out of wolves hp for druid
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Jan 21 2022 02:30pm
Quote (Arkontas @ 21 Jan 2022 21:23)
buffed trapsins by giving them 20 points to put elsewhere, GA on zons, necro spear by 80% and spirit by 160%, and jebaited fire druids by adding the phys damage to geddon.

very nice.


I edited the original patch notes to make it more clear, its not 160% and 80% increase
The most worrying is the assassin changes anyway
Even right now it seems the strongest class, now with this patch its just absurd
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Joined: Oct 16 2017
Gold: 7.01
Jan 21 2022 02:34pm
NEW HORADRIC CUBE RECIPES
1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Set Weapon

Exceptional Version of Set Weapon

1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Set Weapon

Elite Version of Set Weapon

1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Set Armor

Exceptional Version of Set Armor

1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Set Armor

Elite Version of Set Armor


this is a useful new cube recipe imo
Member
Posts: 5,859
Joined: Jul 12 2018
Gold: 1,645.70
Jan 21 2022 02:34pm
Quote (Ethreain @ Jan 21 2022 12:30pm)
I edited the original patch notes to make it more clear, its not 160% and 80% increase
The most worrying is the assassin changes anyway
Even right now it seems the strongest class, now with this patch its just absurd


Bone Spear
Teeth synergy increased from 7% to 8%
Bone Wall synergy increased from 7% to 8%
Bone Spear synergy increased from 7% to 8%
Bone Prison synergy increased from 7% to 8%

Bone Spirit
Teeth synergy increased from 6% to 8%
Bone Wall synergy increased from 6% to 8%
Bone Spear synergy increased from 6% to 8%
Bone Prison synergy increased from 6% to 8%

20 points into each skill, 80% bone spear
160 bone spirit

I don't think my math is that shit but I wouldn't be surprised if it was.
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Joined: Sep 1 2015
Gold: 0.00
Jan 21 2022 02:35pm
Member
Posts: 7,447
Joined: Jun 15 2021
Gold: 1,780.00
Jan 21 2022 02:37pm
Quote (Arkontas @ 21 Jan 2022 21:34)
Bone Spear
Teeth synergy increased from 7% to 8%
Bone Wall synergy increased from 7% to 8%
Bone Spear synergy increased from 7% to 8%
Bone Prison synergy increased from 7% to 8%

Bone Spirit
Teeth synergy increased from 6% to 8%
Bone Wall synergy increased from 6% to 8%
Bone Spear synergy increased from 6% to 8%
Bone Prison synergy increased from 6% to 8%

20 points into each skill, 80% bone spear
160 bone spirit

I don't think my math is that shit but I wouldn't be surprised if it was.


you have to compare it to the original values, not just add it together
Quote (Graceful @ 21 Jan 2022 21:34)
NEW HORADRIC CUBE RECIPES
1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Set Weapon

Exceptional Version of Set Weapon

1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Set Weapon

Elite Version of Set Weapon

1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Set Armor

Exceptional Version of Set Armor

1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Set Armor

Elite Version of Set Armor


this is a useful new cube recipe imo

https://forums.d2jsp.org/forum.php?f=161 maybe on this forum :D
Member
Posts: 5,859
Joined: Jul 12 2018
Gold: 1,645.70
Jan 21 2022 02:38pm
Quote (Ethreain @ Jan 21 2022 12:37pm)
you have to compare it to the original values, not just add it together
https://forums.d2jsp.org/forum.php?f=161 maybe on this forum :D


yeah its bonus damage, im assuming you guys all read the patch notes too and catching flack for this XD.

edited the op to specify its bonus damage.

This post was edited by Arkontas on Jan 21 2022 02:41pm
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