I’m trying to figure out what’s absorbs less, I can’t count and I hire people for that so lmk what y’all think.
A tgods plus normal fortitude
A wisp plus normal fortitude
20 points lr aura plus normal fortitude
I’m trying to incorporate the absorb rules into the new game without hybrid armors, most charge smiters will now be using a regular fortitude. Here are our current rules
Only one piece of sorb OR 10% max resist is allowed. This means one wisp OR tgods.
Using a resistance aura counts as a piece of absorb when it has 2 or more points
What would make this fair to the vts? I want them still to be able to do 100 foh damage per hit. I’m not really sure how to adjust this.
Here is the damage chart I’m looking at, I want it fair for everyone, what do y’all suggest?
This post was edited by Nataraja on Nov 10 2021 06:31am