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Sep 11 2021 08:31pm
Been a while since ive been in the dueling scene (2010 at the latest)

Anyone have a list of what all the acronyms are and what is expected in a GM duel

edit: reason why im asking is ill be building GM duelers for D2R want to make sure im not gearing incorrectly

This post was edited by Dreadknock on Sep 11 2021 08:33pm
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Sep 11 2021 08:59pm
dont do anything that makes you win vs half the try hards in this forum.
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Sep 11 2021 09:03pm
About as close as your gonna get (this is from 1v1 world tournament)

GENERAL RULES
- No hacking
- Both players must say go
- Talking shit is allowed yeh lil dweeb
- Towning at any moment results in your forfeit of that round (unless blatant mistake and not avoiding damage)
- Dueling format is ft3
- Can only challenge 3 spots ahead of you while climbing. (#1 is allowed to accept any and all challenges from anyone on the Ladder. Swapping #'s upon losing.)
- If you lose to an opponent you must wait 48 hours to re-challenge (48 hour dodge rule as well)
- Using tokens to change skills or to swap from mb to vita is NOT allowed.
- Duels take place in the blood moor in Hell
- Must clear moor before dueling
- No potions except for mana are allowed.
- Mana pools are allowed
- No shrines/wells
- No prebuffing except for ES at stash and cube bo. (No enchant)
- Must maintain same class/type when dueling
- Max resist of any element is 85%* (or 5% max and 20% sorb)
- Max absorb of any element is 20%*
- Can't use any +max resist or +%absorb with rising sun, tgods, or luna
- Life replenish is capped at 40 (exception of 52 for barbs with angelics and double hoto switch+dungos for barb)
- Max poison off items is 451
- No more then 10% slow off items (with the exception of arach)
- Oak & heart of wolves charges are allowed
- No combining more than 5% max with more then 20% absorb
- No eth items without repair mod
- No holy freeze against characters without teleport
- Tgods are allowed on every character except c/c sins

Assassin:
- c/c sins with above level 1 traps can't use any +absorb or +max

Barbarian:
- bvc's may use two ravens with under 400 cold resist

Necro:
- Bone wall, Revives and curses other than Amp/Lower resistance are not allowed
- Boneprison is not allowed against non-tele chars
- Hotspurs are allowed

Druid:
- Cyclone armor doesn't count as absorb or maximum resist
- Recasting is allowed

Sorceress:
- Max rep life for ES sorcs is 30.
- Es Sorcs may not use mana pots.
- Over 20 mdr/dr (not %) is banned.
- NW is allowed.
- Oak is not allowed if you're using ES
- Blizz sorcs may use doom
- ES sorcs may precast at stash
- ES may use 5% max, sorb is not allowed

Paladin:
- Resist auras count as absorb/max res
- Maximum of 1 base prayer
- Defensive gc's are banned
- 1 piece of tap is allowed
- Same res cap rules apply (if aura stacking % max, may not use items)

Amazon:
- Amazons may use 2 ravens with under 400 cold resist
- Stacking arrows in the moor is allowed
- Slow missile is not allowed


Banned classes:
Auradin, Foher, Summoner necro, Psn necro, Es orb sorc

Gameplay Restrictions
- Avoiding contact with an opponent intentionally with no plans of attacking for prolonged periods of time is unacceptable.
- Casting of traps/missiles before both players say go
- Camping in houses
- Camping next to flavie (in the pathway between Moore/CP)
- There are no restrictions on in-game techniques (IBS, IGA, hammer-fields, etc)
- No glitching (aura glitch, skill glitching, ww glitch, corpse glitch, blade fury, flame bellow, trang, etc)

Banned items:

- Doom (allowed vs chars that are not IAS-based)
- Rising sun
- Griswold helm (allowed if you are full griswold set paladin)
- Blockoak Shield

This post was edited by Nehushtan on Sep 11 2021 09:04pm
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