I really like this idea. It's not mine. Credit goes to Fartingbob (https://www.diabloii.net/forums/threads/capture-the-flag-d2-style-sign-ups-and-rule-discussion.342730/)
Capture the flag - D2 style! (sign ups and rule discussion)
The game: Capture the flag.
The location: act 1 Hell
The objective: capture the enemy's object and get back home.
In detail:
Teams - are 2 teams, each with 4 people on.
Starting points - are based in Tristram for Team 1, the Team 2 in the Barracks.
Unique objects to act as Flags. - Each team has to guard an object. This will be Wirt's leg and the Malus. Both items begin in there original places (body of wirt and malus holder)
The entire area which the object is in must be cleared first.
Each team will be given 5 minutes to discuss strategies and get into place.
Starting places at beginning of game - To begin with, all team members must be within 1 screen of there item. Once the host checks everyone is ready, and says go, you may then move anywhere in the D2 world. no restrictions where you can go.
Objective - The objective is to get into the other teams base and steal there object and take it back to your own base, without dieing.
Each game will last a maximum of 10 minutes. If no-one wins in 10 minutes, the game is a draw.
After the first game, the host will start a a new game (so the items are back where they should be and the maps randomised again) and the teams switch bases, so that both teams have an equal chance. the same rules apply for this game as they did for the first game.
After both games, the points are added up and the winning team advances to the next round. the losing team will be taunted.
If after 2 games the score is tied then there will be a new game setup and the rules are listed below in the tie break section.
If 1 member of a team drops out mid game due to bad connection, the game is stopped, all people must remain where they are until the person joins again and gets back to there base. Once they have confirmed they are back, the game resumes. However, if an opponant is in the enemy's base, the game will not be paused so no sly tactics used if your about to lose.
Once you die, you must return to town and wait for the game to end.
If you died whilst in posession of the enemies object, you must tell all people that you died in posession of the item, and then game is then paused. You must then go collect your body, and hand the item back to its base, where it will be dropped next to its holder on the ground. you will then go back to town and when you do, the game begins again.
Any character is allowed, no limits on level or build, but you must have at least done act 1 nm first.
Teams will be randomly assigned after sign ups.
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Banned stuff: (this section is open to discussion. final rules posted before tournament starts)
Skills (Banned):
Teleport
Charge
Leap/leap attack
Dragon flight
Bone prison (only applies when in either base. may be used in all other areas of the game)
Bone wall (same as bone prison)
Items (Banned):
ALL potions. that includes health, mana, rejuv, stamina, antidote, thawing and throwing potions.
Any item that offers a banned skill.
Town portal scrolls. Waypoints CANNOT be used at any time during the game either, unless you drop out due to connection problems and need to get back to base. In this case you taker the WP nearest to your base and go directly there.
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Scoring:
For a successful capturing of the flag, the team will score 5 points, plus an additional:
+3 points if the game was won within 2 minutes.
+1 point if no team member is killed. This bonus does not apply to the losing team.
If the game is drawn, each team will recieve 2 points and no bonus point for a complete team.
Tie break situation:
If after both games the score is tied, the following rules come into effect:
A new game is created. The teams will both begin in the same place as they did in the first game, except the team who are with the malus will start within 1 screen of the outer cloister WP instead (because it is the nearest open area)
The objective is to kill all the enemies team.
all players must remain in the surface areas of act 1. this includes blood moor, stony field, cold plains, dark woods, tristram, black marsh, tamoe highlands and the 2 clositers. All other areas are banned. EDIT: all areas before dark woods in this tie break situation are out of bounds since you either need to go underground or through a WP to get to them, both of which is a no no.
No use of WP's, TP's or any banned skills/items in the normal CTF game.
Once someone dies, they must return to town. Once there is only 1 person left, everyone goes and collects there bodies, and the ears can be used as proof of a killing.
The winning team is the one who collects all 4 of the opposing teams ears.
After 5 minutes, all remaining players will be informed that they must go to the blood moor, and continue fighting. This is so we dont have 1 person camped out for 20 minutes while another runs madly trying to find them. In this situation, they will have to use a WP to the cold plains, and then go straight to the blood moor.
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