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Sep 5 2018 07:31pm
Yes im iso rules list for all gm dueling
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Sep 5 2018 07:35pm
fpk rules below

Rules:

General:
- All mods, hacks, programs are banned. (WMC and other mouse-window capture programs are allowed.)
- Refusal to GMOD test or show gear, inventory, and/or weapon swap will result in suspension.
- The Moor is to be cleared before dueling. It is at the players' discretion to clear the Moor.
- Both players must signal the start of the duel.
- No offensive abilities or curses be casted prior to your opponent signaling the start of the duel.
- Towning or teleporting past Flavie and bridges in case of a bridge map results in a loss. (Being pushed via KB mechanics is not, come back out and re-signal the continuation.)
- No use of houses (accidentally entering the house is excused - request a mediator to sit in house if it is excessive).
- No use of shrines or wells.
- Recasting is allowed.
- Ties are null duels.
- Refusal to duel results in a loss.
- You may request a mediator for a duel, and by doing so you are accepting whatever decisions they make.
- Overly defensive play can result in DQ but only at a requested mediator's discretion.

Consumables:
- No consumables other than mana potions, arrows, and bolts.
- No prebuffing. (Inventory/cube buff allowed.)
- You may stack arrows in the Blood Moor before starting a duel.
- You may stack mana potions before starting a duel.

Items:
- The use of the following skill charges is allowed: Oak Sage, Heart of Wolverine
- Doom is banned.
- Slow is capped at 10%.
- Max resistance is 85%.
- Max absorb is 20%.
- When using combinations of items to mitigate do not exceed 80% max resistances / 20% absorb to any single element.
- Life rep is capped at 40, NOT including + rep from CTA.
- No more than one poison damage small charm is allowed.
- Only one item that grants CtC Life Tap can be worn at a time.
- When using Phoenix, all monsters must be redeemed before dueling.

Assassin Specific Rules:
- Dual Claw Assassins with more than 1 hard skill point in any trap cannot use absorb or + max resist. Those without may use +5 max resist or 20 absorb but not both.
- Fpk Tourney no ww

Barbarian Specific Rules:
- 2x Raven Frost is allowed (Can not stack above 310 resists)
- Verdungo + Dual Hoto is allowed

Druid Specific Rules:
N/A

Necromancer Specific Rules:
- Bone Spirit is banned for NvN (1v1 only)
- Bone Wall is banned
- Poison Nova is banned
- Bone Prison is allowed only versus characters that can teleport
- All curses are allowed except Iron Maiden and Life Tap
- Corpse skills are banned
- May use +15% max fire resist
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Sep 5 2018 07:35pm
Rules : No straight white males.
Member
Posts: 37,045
Joined: Dec 29 2008
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Sep 5 2018 07:36pm
non fpk rules

Rules:
D2 1.14d Consolidated PvP Ruleset (Non FPK):
Credit: legen for the basis of this ruleset.

General:
- All mods, hacks, programs are banned. (WMC and other mouse-window capture programs are allowed.)
- Refusal to GMOD test or show gear, inventory, and/or weapon swap will result in suspension.
- The Moor is to be cleared before dueling. It is at the players' discretion to clear the Moor.
- Both players must signal the start of the duel.
- No offensive abilities or curses be casted prior to your opponent signaling the start of the duel.
- Towning or teleporting past Flavie and bridges in case of a bridge map results in a loss. (Being pushed via KB mechanics is not, come back out and re-signal the continuation.)
- No excessive use of houses.
- No use of shrines or wells.
- Recasting is allowed.
- Ties are null duels.
- Refusal to duel results in a loss.
- You may request a mediator for a duel, and by doing so you are accepting whatever decisions they make.
- Overly defensive play can result in DQ but only at a requested mediator's discretion.

Consumables:
- No consumables other than mana potions, arrows, and bolts.
- No prebuffing. (Inventory/cube buff allowed.)
- You may stack arrows in the Blood Moor before starting a duel.
- You may stack mana potions before starting a duel only if both players agree.

Items:
- The use of the following skill charges is allowed: Oak Sage, Heart of Wolverine
- Doom is banned.
- Slow is capped at 10%.
- Max resistance is 85%.
- Max absorb is 20%.
- When using combinations of items to mitigate do not exceed 80 max resistances / 20 absorb to any single element.
- Life rep is capped at 40, NOT including + rep from CTA.
- No more than one poison damage small charm is allowed.
- Only one item that grants CtC Life Tap can be worn at a time.
- When using Phoenix, all monsters must be redeemed before dueling.

Amazon Specific Rules:
- SM is allowed
- 2x Raven Frosts allowed (can not stack above 310 resist)
- May use +15% max fire resists

Assassin Specific Rules:
- Dual Claw Assassins with more than 1 hard skill point in any trap cannot use absorb or + max resist. Those without may use +5 max resist or 20 absorb but not both.

Barbarian Specific Rules:
- 2x Raven Frost is allowed (Can not stack above 310 resists)

Druid Specific Rules:
N/A

Necromancer Specific Rules:
- Bone Spirit is banned for NvN (1v1 only)
- Bone Wall is banned
- Bone Prison is allowed only versus characters that can teleport
- All curses are allowed except Iron Maiden and Life Tap
- Corpse skills are banned
- May use +15% max fire resist

Paladin Specific Rules:
- Holy Freeze is allowed only versus characters than can teleport
- When skilling resist auras do not pass the allowed absorb limit (85 or 80/20)
- Activating a resist aura is banned (Exception: Salvation)
- Meditation, Prayer, Holy Bolt, and Redemption are banned
- More than 1 hard skill point in Prayer is banned
- Cleansing is not banned however using it other than the purpose of removing curses or reducing poison duration is not allowed

Sorceress Specific Rules:
- No max resist or absorb gear when using Energy Shield (Exception: Nightwing's Veil)
- All damage reduced by integer (MDR + PDR) is capped at 20 (ES only)
Member
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Sep 5 2018 07:36pm
in our ladder tourneys we also dont allow psn nec, plague zon, auradin

also we dont allow lower resist

but these are rules that we have adopted for our tournaments, the generally accepted rules are above.
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