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Feb 28 2015 03:23pm
Nerds
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Feb 28 2015 03:33pm
Quote (Jeebus666 @ Feb 28 2015 03:47pm)
You can use things like safety boots or a 25 pdr / 3s too for more pdr. Personally I'd use a 25 pdr 2 pala amu, 2 pala 20 fcr 2 sox w/ 2 sols,11 pdr natures, t-gods and some rep boots.

Honestly though, I don't think people being able to negate mb damage is a bad thing, I think the real problem is that sins have a skill that's so easy to hit with (and stuns) and does so much damage..especially in a game in which it's really hard to damage people that prioritise avoiding hits. Mindblast just does so much damage to druids and they really cant do much about it without sacrificing fcr bp's or absorb..
Hence why I wrote here that I'd much rather mb did no damage at all: http://forums.d2jsp.org/topic.php?t=71251567&f=21&p=478677859

I'll give my opinion on some of the discussion points I read so far:

On Medi: I saw people already posted things showing that medi rep exceeds the rep cap. But an argument for allowing it is that it can't be used all the time? By that logic you need to allow 4xdol shields on swap too rather than cap rep to 52 on swap. If its because hdins require stomps to kill, you should limit rep vs bowazons as they don't even teleport and require people to get close to them..yet some east rules don't even allow arrow stack (lol).

On rules: Pretty obvious its better to play with oak in nec vs hdin, then you can ban medi. Without oak you should allow medi, but its a far worse duel then as its hard for necro to offense in this matchup with only golem stack and it can be almost suicidal for hdins to play aggressively vs good necs without oak. In HvT I'd rather medi bm and unlimited pdr allowed, there's no way a sin has adv vs a pdr/medi hdin, you can avoid trap damage so easily with charge and if mb does no damage you cant do anything. People say you can do a little bit of mb chip dmg with shadow sks, but if that's the case what about tvd/tvb where mb does like 5+ times more damage due to the opponent using no pdr..again, just shows how overpowered the skill is and its a problem with sins not hdins in this discussion. The only hdin matchup I like medi gm in is vs druids as its a really boring duel if druids play defensive as hdins have no way of effectively rushing good ones with minions up and can only rep in hammer fields and wait..allowing medi forces the druids hand a bit here.

Mana Pooling: I like mana pooling being bm on private servers, this is because everyone has access to the same gear and it means its harder to load up on 5 frw scs and you don't need to make pools (no mana camping). On bnet it can effectively "price out" people who don't want to pay for bmanas or use unperm gear (maybe they don't like the idea of having to buy a new character if their game crashes on bnets amazing servers). The main problem is that some people think pooling is gm and some don't, so people who build their characters around it being bm are at a disadvantage if its gm and vice versa. I think its just best if its gm tho as the difference to those who make builds around it being bm is smaller than the other way around. There's also the fact that different characters need mana more. I don't agree with people saying that pooling allows necs to spam ibs a lot, as all banning pooling achieves is that just rich/unperm necros which use 10+ bmanas can spam ibs indefinitely.



Yeah he never used it, I don't think I've played anyone on euro that used it actually although I know conrad/paul's hdin now has a pdr setup on it. I think though that the skill of the hdin still makes a big difference when it comes to jodering, much harder to rush hdins that are quick enough to insta-kill you if you over offense a bit :(


ty for the input but medi is always allowed apparently from go to finish rather it's for mana or not.
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Feb 28 2015 03:39pm
Quote (Jeebus666 @ Feb 28 2015 03:47pm)
You can use things like safety boots or a 25 pdr / 3s too for more pdr. Personally I'd use a 25 pdr 2 pala amu, 2 pala 20 fcr 2 sox w/ 2 sols,11 pdr natures, t-gods and some rep boots.

Honestly though, I don't think people being able to negate mb damage is a bad thing, I think the real problem is that sins have a skill that's so easy to hit with (and stuns) and does so much damage..especially in a game in which it's really hard to damage people that prioritise avoiding hits. Mindblast just does so much damage to druids and they really cant do much about it without sacrificing fcr bp's or absorb..
Hence why I wrote here that I'd much rather mb did no damage at all: http://forums.d2jsp.org/topic.php?t=71251567&f=21&p=478677859

I'll give my opinion on some of the discussion points I read so far:

On Medi: I saw people already posted things showing that medi rep exceeds the rep cap. But an argument for allowing it is that it can't be used all the time? By that logic you need to allow 4xdol shields on swap too rather than cap rep to 52 on swap. If its because hdins require stomps to kill, you should limit rep vs bowazons as they don't even teleport and require people to get close to them..yet some east rules don't even allow arrow stack (lol).

On rules: Pretty obvious its better to play with oak in nec vs hdin, then you can ban medi. Without oak you should allow medi, but its a far worse duel then as its hard for necro to offense in this matchup with only golem stack and it can be almost suicidal for hdins to play aggressively vs good necs without oak. In HvT I'd rather medi bm and unlimited pdr allowed, there's no way a sin has adv vs a pdr/medi hdin, you can avoid trap damage so easily with charge and if mb does no damage you cant do anything. People say you can do a little bit of mb chip dmg with shadow sks, but if that's the case what about tvd/tvb where mb does like 5+ times more damage due to the opponent using no pdr..again, just shows how overpowered the skill is and its a problem with sins not hdins in this discussion. The only hdin matchup I like medi gm in is vs druids as its a really boring duel if druids play defensive as hdins have no way of effectively rushing good ones with minions up and can only rep in hammer fields and wait..allowing medi forces the druids hand a bit here.

Mana Pooling: I like mana pooling being bm on private servers, this is because everyone has access to the same gear and it means its harder to load up on 5 frw scs and you don't need to make pools (no mana camping). On bnet it can effectively "price out" people who don't want to pay for bmanas or use unperm gear (maybe they don't like the idea of having to buy a new character if their game crashes on bnets amazing servers). The main problem is that some people think pooling is gm and some don't, so people who build their characters around it being bm are at a disadvantage if its gm and vice versa. I think its just best if its gm tho as the difference to those who make builds around it being bm is smaller than the other way around. There's also the fact that different characters need mana more. I don't agree with people saying that pooling allows necs to spam ibs a lot, as all banning pooling achieves is that just rich/unperm necros which use 10+ bmanas can spam ibs indefinitely.



Yeah he never used it, I don't think I've played anyone on euro that used it actually although I know conrad/paul's hdin now has a pdr setup on it. I think though that the skill of the hdin still makes a big difference when it comes to jodering, much harder to rush hdins that are quick enough to insta-kill you if you over offense a bit :(



I could really only comment on the setup I was using as I havent done research about every piece of equipment I could use to squeeze out PDR. The most recent one I came up with was:

3/25 Sol Sol Jah
2/20/Life/Res
HotO
Spirit ST
EoD
Magefist
TGods
Craft Battle Boots
P BK or SoJ (if 40 cap) or P Nature's Peace (Current rules, vs Trap trying to emphasize MB damage)

Without the cap you can just Sol the last socket if you want for more PDR but I went Jah so I could have the option to have just enough to negate (Actually a little shy) base MB damage and throw on Nature's Peace to handle Shadow GCs etc. Your setup gets more damage (not sure if 13 or 14, which is a big deal) but they don't have duped Paladin Circlets on East while they do have a duped 2/20/life/RES.
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Mar 1 2015 04:20pm
I kill anyone here lmk wager only
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Mar 1 2015 06:23pm
Quote (FT5GmNvN4FG @ Mar 1 2015 06:20pm)
I kill anyone here lmk wager only


Wager my non existent pride vs your 4.73 fg :D
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Mar 1 2015 06:25pm
Quote (Glyphic @ Mar 1 2015 03:23pm)
Wager my non existent pride vs your 4.73 fg :D



Yes 5-0 gds

T4t pride

This post was edited by FT5GmNvN4FG on Mar 1 2015 06:26pm
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Mar 1 2015 06:28pm
Quote (FT5GmNvN4FG @ Mar 1 2015 08:25pm)
Yes 5-0 gds

T4t pride


But there was no pride :D
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Mar 3 2015 11:47am
Quote (FT5GmNvN4FG @ Mar 3 2015 12:34pm)
It was my phones autocorrect adding all those e's max I deleted them like 5x and it kept adding them back so I just gave up.

That's irrelevant though I'm not going to jump through retard youngs hoops to play a dead ladder for a dead game. Retard is obviously scared of 40k psn nova and doesn't want to let me play.


Terrified, actually.
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Mar 3 2015 10:18pm
Quote (young2093 @ Mar 3 2015 08:47am)
Terrified, actually.



It's obvious, pua was right, you just make new requirements and rules to keep people out so you can stay #1. I'm too lazy to deal with you, I already know my necro would eat any of your characters
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Mar 3 2015 10:34pm
nerds
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