Quote (CainC5 @ Apr 19 2010 02:14pm)
Hmm, Okay
I'll be making the new thread then. I just want a new (smaller) header figure and to define the final rules, then we'll be moving to our new thread =)
these are the rules suggested by arts, based on d2pk
Dueling Rules
- No non-amazon skills (Enchant, BO, Teleport, Werebear, etc)
- No chance to cast % curses/skills (Exceptions include: Blackoak Luna, Fortitude, Faith)
- No slow
- No poison charms
- Elemental damage is not allowed (Plague javelin, Lightning fury, Lightning bolt)
- Regular throw and Jab are allowed
- If chilling armor casts from Fort it can be used for that one duel. The next duel the player must either rejoin or be killed.
- Multi is allowed but don't abuse it. If there is an issue with multi spam call in an approved ref who may or may not dq the duel at his discretion
- Inventory checks can be requested at anytime during a duel.
- Phoenix is allowed
- Maximum Replenish Life is 25
- Open wounds is limited to 75%
- Slow missiles is allowed
- Inner sight is allowed
- Do not leave blood moor.
- Do not Prebuff.
- Do not Prespam.
- Do not use mercs.
- Change sides on map every duel if agree upon.
- You are not allowed to cross the bridge if a bridge is present.
Points of discussion:
Slow Missiles: allowed or not?
Light fury/bolt: allowed or not?
also, can anyone make us a ZvZ banner? =)
i think slow should be taken out..
fury/bolt should be allowed imo... jab can outweigh these.
i dont rlly like the fort rule either... kinda contradicting the (zon only skills)
+dying at end of duel if its casted...= pain in butt (user can claim they killed this person in screenshot if bm)
This post was edited by EdenEckhart on Apr 19 2010 02:21pm