
I mean... come on.. -28 enemy fire res.. If swapped fast enough to bow does this apply? because not only does torch do fire dmg, faith does fire dmg, and so does the proc on this shield.
It increases lightning res above 75%
It increases FR to 85% max
It sorbs fire
added defense against 95% of zon skills.
But uhh... a little slower block, and you uhh cant run a 100% vita zon with it..

Where do I sign up?
ZvZ Rules
- Faith bows are allowed.
- Fortitude armors are banned.
- No non-amazon skills (Enchant, BO, Teleport, Werebear, etc).- No cube in inventory.
- No chance to cast % curses/skills (Exceptions include: torch, default spawn mods from crafts).- No slow target (Nosferatu's Coil is Banned).
- No poison dmg (Plague javelin, charms, etc).
- Regular throw, Jab, Lightning Fury and Bolt are allowed but don't abuse it (Javazons are not allowed).- Multi is allowed but don't abuse it (keep the 3-volley rule in mind).
- Inventory checks can be requested at anytime during a duel.
- Maximum Replenish Life is 30.
- Open wounds is limited to 75%.
- Slow missiles is NOT allowed.
- Inner sight is allowed.
- Do not leave blood moor.
- Do not Prebuff.
- Do not Prespam.
- Do not use mercs.
- Change sides on map every duel if agreed upon.
- You are not allowed to cross the bridge if a bridge is present.
- Playing overly defensive, Circling around walls/Constantly staying near a bridge/house etc, isn't GM.
- Halting the duel to buy more arrows is allowed if agreed upon.
- Duels take place in Nightmare, map must be cleaned before the match starts.
Firestorm
Wielding this ability, the Druid projects waves of molten earth that spread outward and burn a wide swath of destruction through his foes.
Firestorm sends forth three lines of fire that weave in and out of each other, seemingly at random; the middle line of fire is a straight line, however - this may not be obvious unless you specifically observe it. If a monster is nearby, each trail will target that monster and run through them until the fire dies out. The fire only lasts a few seconds at first (not reaching very far), but with increased skill points invested into this skill, the trails of fire can spread out much further.
The path of the two side fire lines is determined by your position and the position of your target. If you do not move and the target stays in position, then the paths followed by the two side fire lines will remain the same. Thus, if you can have a large opponent with a large amount of life locked in a particular location, you can shift your own position around until you find a spot where casting firestorm will have all three lines hit that target.
Highly effective for low level Druids.
This skill receives relatively high bonuses from its synergies: +23% damage for each point in two different synergies, reaching up to +920% damage bonus from synergies. It can deal surprisingly high damage when used by a dedicated Fire Druid. Its weakness lies in the fact that fire immunity is the most common immunity in Hell.
The damage rated in the skill description is for per-second damage for a single line of fire, but the flame itself lasts about 2/3 of a second at any particular spot. Firestorm has a very short casting delay (< 1 second). Casting delay starts in the middle of the cast animation, so faster cast items still benefit firestorm, but at only half effectiveness.
This post was edited by Hepzibah on Jul 6 2013 09:42am