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Jul 6 2013 09:09am
Honestly im guessing you guys have never really gone toe to toe with a phoenix before

try it

then lmk

E/

The issue is is when the animation procs, it stays on the ground. It basically creates a barrier that if ran through, you are going to band back into due to our high frw.

CTC items are banned as per first page..

Fire skills do pretty good dmg considering Sutton and myself were both sitting around 45 fire res.

Honestly, its extremely disruptive in close range zvz.

The fbr//low block really doesn't hinder a zvz that much.. the fbr is understandable, but its minimal, the low block is compensated as most of us are not vita zons anymore, Hab.. And jer, how many times have you actually encountered a good zon using this shield? I've been on amapk for three years, and aside from when you guys closed the thread due to lack of interest, I have not taken any breaks, like a few of us have.. Ive had my share of duels. I'm doubting Sutton has climbed 3x with it, otherwise I would have encountered it before?

Honestly before you start saying youre fine with it, please test it. I am definitely am not okay with the use of it.

This post was edited by Hepzibah on Jul 6 2013 09:21am
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Jul 6 2013 09:36am


I mean... come on.. -28 enemy fire res.. If swapped fast enough to bow does this apply? because not only does torch do fire dmg, faith does fire dmg, and so does the proc on this shield.

It increases lightning res above 75%

It increases FR to 85% max

It sorbs fire

added defense against 95% of zon skills.


But uhh... a little slower block, and you uhh cant run a 100% vita zon with it..

:bonk: Where do I sign up?


ZvZ Rules
- Faith bows are allowed.
- Fortitude armors are banned.
- No non-amazon skills (Enchant, BO, Teleport, Werebear, etc).
- No cube in inventory.
- No chance to cast % curses/skills (Exceptions include: torch, default spawn mods from crafts).
- No slow target (Nosferatu's Coil is Banned).
- No poison dmg (Plague javelin, charms, etc).
- Regular throw, Jab, Lightning Fury and Bolt are allowed but don't abuse it (Javazons are not allowed).
- Multi is allowed but don't abuse it (keep the 3-volley rule in mind).
- Inventory checks can be requested at anytime during a duel.
- Maximum Replenish Life is 30.
- Open wounds is limited to 75%.
- Slow missiles is NOT allowed.
- Inner sight is allowed.
- Do not leave blood moor.
- Do not Prebuff.
- Do not Prespam.
- Do not use mercs.
- Change sides on map every duel if agreed upon.
- You are not allowed to cross the bridge if a bridge is present.
- Playing overly defensive, Circling around walls/Constantly staying near a bridge/house etc, isn't GM.
- Halting the duel to buy more arrows is allowed if agreed upon.
- Duels take place in Nightmare, map must be cleaned before the match starts.


Firestorm
Wielding this ability, the Druid projects waves of molten earth that spread outward and burn a wide swath of destruction through his foes.

Firestorm sends forth three lines of fire that weave in and out of each other, seemingly at random; the middle line of fire is a straight line, however - this may not be obvious unless you specifically observe it. If a monster is nearby, each trail will target that monster and run through them until the fire dies out. The fire only lasts a few seconds at first (not reaching very far), but with increased skill points invested into this skill, the trails of fire can spread out much further.

The path of the two side fire lines is determined by your position and the position of your target. If you do not move and the target stays in position, then the paths followed by the two side fire lines will remain the same. Thus, if you can have a large opponent with a large amount of life locked in a particular location, you can shift your own position around until you find a spot where casting firestorm will have all three lines hit that target.

Highly effective for low level Druids.

This skill receives relatively high bonuses from its synergies: +23% damage for each point in two different synergies, reaching up to +920% damage bonus from synergies. It can deal surprisingly high damage when used by a dedicated Fire Druid. Its weakness lies in the fact that fire immunity is the most common immunity in Hell.

The damage rated in the skill description is for per-second damage for a single line of fire, but the flame itself lasts about 2/3 of a second at any particular spot. Firestorm has a very short casting delay (< 1 second). Casting delay starts in the middle of the cast animation, so faster cast items still benefit firestorm, but at only half effectiveness.


This post was edited by Hepzibah on Jul 6 2013 09:42am
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Jul 6 2013 11:10am
I agree with just about everything Hepzibah has said. I've always found it fishy cutton can run A-train through the whole zon ladder with no competition. Even myself, and I've been using rare shields since I've started. I've had to learn to overcome and adapt to not using swordback or mosers etc. I've just always found it the most GM and if I beat someone, it was strictly from skill, no other outside influences off of my gear.

Another thing to add, Redemption. If cutton doesn't 100% clear the moor and absorb all the bodies, some do linger around. I've walked the back side of the moor before when it was clear to still find a body or two lying around. Those can easily be absorbed mid duel for that extra bonus. I have full confidence in cutton as to not do this. But the chances are out there

Just my 2 cents XD
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Jul 6 2013 11:36am
Quote (HayzBaby @ Jul 6 2013 05:10pm)
I agree with just about everything Hepzibah has said. I've always found it fishy cutton can run A-train through the whole zon ladder with no competition. Even myself, and I've been using rare shields since I've started. I've had to learn to overcome and adapt to not using swordback or mosers etc. I've just always found it the most GM and if I beat someone, it was strictly from skill, no other outside influences off of my gear.

Another thing to add, Redemption. If cutton doesn't 100% clear the moor and absorb all the bodies, some do linger around. I've walked the back side of the moor before when it was clear to still find a body or two lying around. Those can easily be absorbed mid duel for that extra bonus. I have full confidence in cutton as to not do this. But the chances are out there

Just my 2 cents XD

csutton is just better then the rest and phoenix shield isn't a big deal. When I played this ZvZ ladder I think csuttion used whistan and dominated the ladder.



This post was edited by addesmile on Jul 6 2013 11:38am
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Gold: 1,185.00
Jul 6 2013 11:52am
Quote (addesmile @ Jul 6 2013 12:36pm)
csutton is just better then the rest and phoenix shield isn't  a big deal. When I played this ZvZ ladder I think csuttion used whistan and dominated the ladder.


I've been through the ladder twice and made #1. and i think you are thinking about mosers shield
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Jul 6 2013 12:31pm
Quote (addesmile @ Jul 6 2013 12:36pm)
csutton is just better then the rest and phoenix shield isn't  a big deal. When I played this ZvZ ladder I think csuttion used whistan and dominated the ladder.


Mosers I think..
And rright, the last time I dueled him, he was using a mosers for sure.
Or at least something that wasn't visible..

Sutton is probably one of the most skilled zvzs on east. We are all respectable duelers... I've dueled Sutton twice in the last 2-3 months and have gone 5-3 and 5-4 with him.

The added fact that the moor has to be cleared even further because of an item like this is kind of redundant.. -- the chance of it proccing the paladin aura on a corpse is like the same deal as proccing a dracs or something in melee.. Not to the same extreme//extent.. but yeah idk.. its a waste of time, and if caught proccing I'd definitely stop and ask wtf... -- And I had a handful of WTF moments dueling Sutton this last time.

I'll don8 fg for the phoenix if people want to test it. I honestly think its bm, and the rules say so on page #1.. :X

This post was edited by Hepzibah on Jul 6 2013 12:32pm
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Jul 6 2013 01:15pm
Quote (Hepzibah @ Jul 6 2013 10:36am)
http://ss.d2img.com/e-phnixmon350.jpg

I mean...  come on..  -28 enemy fire res.. If swapped fast enough to bow does this apply?  because not only does torch do fire dmg, faith does fire dmg, and so does the proc on this shield.

It increases lightning res above 75%

It increases FR to 85% max

It sorbs fire

added defense against 95% of zon skills.


But uhh... a little slower block, and you uhh cant run a 100% vita zon with it..

:bonk:  Where do I sign up?


ZvZ Rules
- Faith bows are allowed.
- Fortitude armors are banned.
- No non-amazon skills (Enchant, BO, Teleport, Werebear, etc).
- No cube in inventory.
- No chance to cast % curses/skills (Exceptions include: torch, default spawn mods from crafts).
- No slow target (Nosferatu's Coil is Banned).
- No poison dmg (Plague javelin, charms, etc).
- Regular throw, Jab, Lightning Fury and Bolt are allowed but don't abuse it (Javazons are not allowed).
- Multi is allowed but don't abuse it (keep the 3-volley rule in mind).
- Inventory checks can be requested at anytime during a duel.
- Maximum Replenish Life is 30.
- Open wounds is limited to 75%.
- Slow missiles is NOT allowed.
- Inner sight is allowed.
- Do not leave blood moor.
- Do not Prebuff.
- Do not Prespam.
- Do not use mercs.
- Change sides on map every duel if agreed upon.
- You are not allowed to cross the bridge if a bridge is present.
- Playing overly defensive, Circling around walls/Constantly staying near a bridge/house etc, isn't GM.
- Halting the duel to buy more arrows is allowed if agreed upon.
- Duels take place in Nightmare, map must be cleaned before the match starts.


Firestorm
Wielding this ability, the Druid projects waves of molten earth that spread outward and burn a wide swath of destruction through his foes. 

Firestorm sends forth three lines of fire that weave in and out of each other, seemingly at random; the middle line of fire is a straight line, however - this may not be obvious unless you specifically observe it. If a monster is nearby, each trail will target that monster and run through them until the fire dies out. The fire only lasts a few seconds at first (not reaching very far), but with increased skill points invested into this skill, the trails of fire can spread out much further.

The path of the two side fire lines is determined by your position and the position of your target.  If you do not move and the target stays in position, then the paths followed by the two side fire lines will remain the same.  Thus, if you can have a large opponent with a large amount of life locked in a particular location, you can shift your own position around until you find a spot where casting firestorm will have all three lines hit that target.

Highly effective for low level Druids.

This skill receives relatively high bonuses from its synergies: +23% damage for each point in two different synergies, reaching up to +920% damage bonus from synergies.  It can deal surprisingly high damage when used by a dedicated Fire Druid.  Its weakness lies in the fact that fire immunity is the most common immunity in Hell.

The damage rated in the skill description is for per-second damage for a single line of fire, but the flame itself lasts about 2/3 of a second at any particular spot.  Firestorm has a very short casting delay (< 1 second).  Casting delay starts in the middle of the cast animation, so faster cast items still benefit firestorm, but at only half effectiveness.


This satement is 100% accurate, not only is Phoenix shield 100% bm, but its pretty sad that your claming #1 zvz and still using it. You should know better. Not only does the -% fire resist rape in zvz because if your ZVZ'ing your not stacking res or anything of the sort. Not only does the -% fire res rape, but if you get a solid proc with it out, you can FHR the living shit out of another zon. It has always been BM regardless of how much dex it takes you to get max block with it. I know quite a few amazing zvz zon's that go glass canon that would absolutely smash this ladder. Nemki / Jekel / Bib and others could vouch for me on that. Back when I played I built top of the line zon's that blew peoples minds on east. I know what I'm talking about. Anyone that is arguing the fact that Phoenix ISNT BM is 100% retarded. Using this shild would be like me throwing on a 6xUM stick and C/t'ing you to death from across the moor. In all honesty I would love to come back and play this ladder now that this is even starting to be considered gm. Why? Because i have an entire inventory of charms that are 2dex 1-37 lighting damage that are just begging to be used.

This post was edited by NVassist on Jul 6 2013 01:17pm
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Jul 6 2013 03:26pm
^ lol if you think it would work with anyone from top5. Please hit log out button.

Personally I have nothing against Pheonix RW.

However, argument made by Hepzibah is sound and I can see where he is coming from.
Member
Posts: 23,628
Joined: Jul 7 2008
Gold: 15,164.00
Jul 6 2013 04:34pm
Srs business.
I'm going to test this out.
Prob will have a ladder vote on its legality afterwards.
Member
Posts: 28,913
Joined: Jan 22 2009
Gold: 1,185.00
Jul 7 2013 12:36am
Not to be rude, cause im drunk. but if phoenix shield was as good as it is, everyone would be using it. Yet again, just my two cents. I've never liked it because of the ridiculously amount of dex it takes to obtain MB
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