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Dec 21 2021 08:46am
Quote (thesnipa @ Dec 21 2021 09:31am)
blizz will make this like d3 with over focus on pvm content over pvp. they ran into the same issues at certain xpacs with WoW, cata comes to mind, where they couldnt balance the two. and instead gave people cool tools for pvm that made pvp hard to stomach.

the issue is pvpers are the people who actually understand the game plus will play it long term and pvmers are by and large just looking for shiny toys but will drop the game in a year.


Timestamp 1:18:05
https://youtu.be/GxGnoMoiHNI?t=4685


This post was edited by Aaronoob on Dec 21 2021 08:48am
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Dec 21 2021 09:01am
Quote (thesnipa @ Dec 21 2021 09:31am)
blizz will make this like d3 with over focus on pvm content over pvp. they ran into the same issues at certain xpacs with WoW, cata comes to mind, where they couldnt balance the two. and instead gave people cool tools for pvm that made pvp hard to stomach.

the issue is pvpers are the people who actually understand the game plus will play it long term and pvmers are by and large just looking for shiny toys but will drop the game in a year.


Everyone PVMs to some degree... PVP is a small community. But PVP needs a shake up... I'd like to see the game slowed down to force more aggression, shorter duels and less defensive play... a small cooldown on enigma's tele?
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Dec 21 2021 09:01am
Quote (Aaronoob @ Dec 21 2021 09:46am)


i respect that they state they're interested in looking at it, i just do not trust their ability to find balance after years of watching them try.

and i know it draws eyerolls in legit dueling but im a low level dueler, and i doubt they even care enough to take notice of that aspect of the game.
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Dec 21 2021 09:17am
Quote (mrholiday @ Dec 21 2021 10:01am)
Everyone PVMs to some degree... PVP is a small community. But PVP needs a shake up... I'd like to see the game slowed down to force more aggression, shorter duels and less defensive play... a small cooldown on enigma's tele?


slowed down = faster duelles?
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Dec 21 2021 09:24am
Quote (staragsj @ Dec 21 2021 10:17am)
slowed down = faster duelles?


cutting some mobility to shorten duels... yes
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Dec 21 2021 09:26am
Quote (mrholiday @ Dec 21 2021 10:24am)
cutting some mobility to shorten duels... yes


cool down on tele tho IMO means more frw gear, BoS sins, and vigor/charge hdins just rise up.

even without synch if tele is nerfed joderdins will be annoying af.
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Dec 21 2021 09:38am
Quote (mrholiday @ 21 Dec 2021 09:01)
Everyone PVMs to some degree... PVP is a small community. But PVP needs a shake up... I'd like to see the game slowed down to force more aggression, shorter duels and less defensive play... a small cooldown on enigma's tele?


d2r pvp is so much slower than LOD, and is significantly less aggressive

know what WOULD encourage aggressive play? WSG!
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Dec 21 2021 09:43am
Quote (Bugeater @ Dec 21 2021 10:38am)
d2r pvp is so much slower than LOD, and is significantly less aggressive

know what WOULD encourage aggressive play? WSG!


Or just add some type of diminishing return on MB and other stun chains...

Quote (thesnipa @ Dec 21 2021 10:26am)
cool down on tele tho IMO means more frw gear, BoS sins, and vigor/charge hdins just rise up.

even without synch if tele is nerfed joderdins will be annoying af.


who knows man, we gotta see the changes to actually know if they're good or bad.

This post was edited by mrholiday on Dec 21 2021 09:43am
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Dec 21 2021 09:47am
Quote (mrholiday @ Dec 21 2021 10:24am)
cutting some mobility to shorten duels... yes


BvB???
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Dec 21 2021 02:08pm
Quote (alp @ Dec 21 2021 07:45am)

I've been duelling since week 3-4 of d2r, participated in 3/4 of the EU tours, still to see someone actually doing damage with foh.


It's more the combination of what they plan on doing with Paladin.
It's never about just 1 skill. It's about what a skill can do in conjunction with other skills.
1) They mention buffing FoH, no idea quite exactly what they mean here.
2) They mention buffing Offensive Auras <- This right here is just a horseshit idea for both pvm and pvp on just about every mentionable level concerning balance.
3) Smite D2r was already buffed on release by being to also surpass Dodge/Evade/Claw Block rather than just normal blocking.

So when all of this adds up, with enhanced FoH, enhanced Auras, Smite that always strikes everything no matter what, we're probably going to get a monster out of this.
FoH forces players to have to run stack & sorb. They have to do t-gods and/or wisp, and in the case of many classes/builds, this denies them of maximum 50% DR vs. physical.
Then all they have to do is add to Fire Aura so they have threatening Light damage and Fire damage, that demands needing to wear res stacks vs both and sorb vs. both.
This isn't to mention that the enhanced Fire Aura is fucking "omnipresently" striking you while the Paladin runs around dodging your attacks making himself difficult to hit at all.
So now you have to wear light and fire stack, light and fire sorb, and go out there against a Smiter that surpasses all blocking & dodging, when you aren't even wearing 50% DR,
and probably don't even have max FCR or IAS for your build equipped, because you have to stack so much goddamn res & sorb to even be able to walk out into the same zone with this guy.
If you try to stack too much fire res/sorb, he can just turn it off and turn on Conviction and nail you with FoH. If you start stacking more res/sorb vs. light, he just turns the Fire Aura back on.
You stack too much vs both, he just goes full Charger/Smite Tele-Smite. Do you see where this is going? By enabling too many skills to be too good, his level of versatility to
essentially alter his attack methods or even defenses to rock/paper/scissor you, becomes transcendent of what other classes are capable of engaging. And we aren't even talking gear swaps yet.
This also isn't to mention the other stupid kind of shit that enhanced auras will allow Paladins to do. Imagine a fucking Hammerdin with all of this new stuff added.

I'm not going to sit here and tell you exactly what is going to happen. I have no idea what kind of exact changes they have in mind.
But if you are a pvp player and have given any of this even 5 minutes of thought, this patch is just scary man.
High % chance this is gonna fuck the game's pvp up, judging from what their design team has delivered us so far.
And we haven't even seen the new runewords yet.
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