That is exactly how I thought the synergy worked.
So, assuming you have a
powerful 8k hit with deadly strike.8000 x 2 = 16000.
Conversion from
1 point into berserk yields the following damage distribution:
15840 physical / 160 magic
applying 1/6 pvp penalty...
2640 physical / ~27 magic
applying 50% DR...
1320 physical / ~ 27 magic :
Total = 1347Now, applying the same calculations with
2 points into the berserk...
Conversion
dmg distribution:
15680 physical / 320 magic
applying 1/6 pvp penalty...
~ 2613 physical / ~53 magic
applying 50% DR...
~1307 physical / ~ 53 magic :
Total = 1360also note that
0 points into berserk would yield
1333 physical damage.So just looking at the largest conc hits...
0 Berserk points = 1333 total dmg
1 Berserk point = 1347 total dmg
2 Berserk points = 1360 total dmg
We have
roughly 13 or 14 dmg increase per point into berserk.
Nothing to get your panties in a bunch over, but just silly to allow one point while banning additional points.
Imo, for 13 additonal dmg per hit per additional point (and thats assuming HUGE hits), it would not be worth implementing a rule that will be difficult to enforce.
13-14 damage per point amounts to 260-280 points when berserk is maxed, meaning 260-280 free additional damage every time.
You say "Nothing to get your panties in a bunch over", I disagree. I went through this a few years ago when my own guild barbs started doing max berserk, which guaranteed them 400-500 damage hits at least. They could get consistent 1.5k hits w/o even using a fort. If some baba bm'd you like that you'd sing a differet tune here.
So, although there is no way to enforce this, whenever a barb does do 1.5k hits vs you using something like prudence, it should be a cause for an alarm.