Quote (BACarnage @ Feb 5 2011 05:49am)
Zerk doesn't add damage, it converts damage. If someone adds 20 points, 20% of conc damage will be converted into magic damage. Basically 80% physical and 20% magic. Imo even 1 point is bm, though 1% really isn't much at all.
Zerk barbs get much stronger in bvb, but are weaker vs zeal. There is nothing that can be really done about it (as far as preventing others from using it), although it will be noticable when the barb you're dueling does excess damage. I just hope everyone can keep it gm and and try to win their matches legitimately.
That is exactly how I thought the synergy worked.
So, assuming you have a
powerful 8k hit with deadly strike.8000 x 2 = 16000.
Conversion from
1 point into berserk yields the following damage distribution:
15840 physical / 160 magic
applying 1/6 pvp penalty...
2640 physical / ~27 magic
applying 50% DR...
1320 physical / ~ 27 magic :
Total = 1347Now, applying the same calculations with
2 points into the berserk...
Conversion
dmg distribution:
15680 physical / 320 magic
applying 1/6 pvp penalty...
~ 2613 physical / ~53 magic
applying 50% DR...
~1307 physical / ~ 53 magic :
Total = 1360also note that
0 points into berserk would yield
1333 physical damage.So just looking at the largest conc hits...
0 Berserk points = 1333 total dmg
1 Berserk point = 1347 total dmg
2 Berserk points = 1360 total dmg
We have
roughly 13 or 14 dmg increase per point into berserk.
Nothing to get your panties in a bunch over, but just silly to allow one point while banning additional points.
Imo, for 13 additonal dmg per hit per additional point (and thats assuming HUGE hits), it would not be worth implementing a rule that will be difficult to enforce.