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Sep 15 2011 02:21am
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***Now Given all these variables, Pvp penalty is not introduced, neither is DR. Knowing everyone Crits at least 3-6 hits per duel, given you hit your target, we can pretty much negate the 50% DR***


I don't think that is a valid argument to ignore DR. We can easily just add crit strike in the average damage calculations, which makes a lot of sense, particularly if someone wanted to switch crit % or add ds (not important for your comparison since it's just trying to optimize damage with a pre-determined build). All the same, we can ignore %DR as there's nothing random involved, it's just another multiplier like PVP penalty. Now if we wanted to try to minimize the number of arrows to kill, of course we'd want to consider all of that.

If anyone is interested in comparing different probability double dmg builds, use this:

avg shown dmg = (min + max)/2
avg effective dmg = 2*(double dmg probability)(avg shown dmg) + (1 - double dmg probability)(avg shown dmg) = (1 + double dmg probability)(avg shown dmg)
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Sep 15 2011 02:26am
Oh, lol, I'm still on here, remove me, I quit D2.
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Sep 15 2011 04:08am
You can throw as much fairy math at it as you want, but unless you have 30k fg sitting around you won't be able to make a vita zon that's better than a glass zon.

The point of vita is tanking (and zva at that due to fort/faith).


The reason you see all these SNG posts and everyone here fapping over vita is because some time in .12 everyone decided to be a dumb hipster and go vita to be different and now everyone thinks it's super fucking amazing to be able to tank 1-2 more hits and rofl omg I can use swordback to GREAT SUCCESS!

-_-



Haba, no offense, but get off the downs bandwagon.
"i have more hp lol i can avoid moar!!#!" ...? That's not how it works. Dodge has absolutely nothing to do with how much life you have. You're still going to get hit and if you get hit by 1 arrow I'm sure you're going to get hit by the next 1-2 arrows and die anyway.





ZVZ isn't played out by how much fg you throw at your life orb. If you don't want to get hit then you should learn to aim and position yourself properly.

http://forums.d2jsp.org/topic.php?t=7663114
I suggest just about all of you read that. I'm sure you will all learn something from it.

This post was edited by Lexxxxxy on Sep 15 2011 04:17am
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Sep 15 2011 04:21am
challenging
14 cupcake/gspurs/bubbles

user has been pm'd
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Sep 15 2011 11:35am
Go ahead and sign up Lexy. Just make sure to bring your lunchbox and an apple for the teacher when you show up to your first match with that glass zon.
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Sep 15 2011 12:13pm
Quote (Habakkuk22 @ Sep 16 2011 05:35am)
Go ahead and sign up Lexy.  Just make sure to bring your lunchbox and an apple for the teacher when you show up to your first match with that glass zon.


I have no intention of making an amazon on east or ever playing diablo 2 actively, again.

There is nobody to duel worth my time or money.
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Sep 15 2011 02:45pm
>.>
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Sep 15 2011 03:30pm
Quote (GoodFun @ Sep 15 2011 04:21am)
I don't think that is a valid argument to ignore DR. We can easily just add crit strike in the average damage calculations, which makes a lot of sense, particularly if someone wanted to switch crit % or add ds (not important for your comparison since it's just trying to optimize damage with a pre-determined build). All the same, we can ignore %DR as there's nothing random involved, it's just another multiplier like PVP penalty. Now if we wanted to try to minimize the number of arrows to kill, of course we'd want to consider all of that.

If anyone is interested in comparing different probability double dmg builds, use this:

avg shown dmg = (min + max)/2
avg effective dmg = 2*(double dmg probability)(avg shown dmg) + (1 - double dmg probability)(avg shown dmg) = (1 + double dmg probability)(avg shown dmg)


Just figured that this would help a little.

To calculate your overall chance to crit (double dmg probability from above):
|(1-CriticalStrike%)(1-Ds%)-1| = Overall chance to perform a crit. For example: my chance to crit from Critical Strike is 71%. Adding in my 35% ds (@lvl95) from Highlords: |(1-.71)(1-.35)-1| = .8115 or 81.15%. So the ds from my Highlords adds another 10% chance overall to crit. Or if you use gores: |(1-.71)(1-.15)-1| = .7535 or 75.35%. So gores add a little over 4% to your overall chance to crit.
So 4 out of 5 of my hits will be a crit.

Of course, if you don't even use items that add ds, then this doesn't matter to you, but I just wanted to show how much ds really adds to your overall chance in addition to your Critical Strike.
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Sep 15 2011 03:36pm
They don't stack. You do realize that the DS gets diminished so badly that it's just about completely useless?

You only use a .08 HL+.08 gaze.

This post was edited by Lexxxxxy on Sep 15 2011 03:37pm
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Sep 15 2011 03:42pm
Anyone currently in a challenge, could you please update myself or one of the meds so an accurate ladder can be updated. The dates are a bit messed up, not blaming anyone ^_^ But would like to clear up a few of them. Need to know if its DRA, void, null etc. Like Jsp_homeboy's match etc. he hasn't been around. need to know info on match

thanks
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