Quote (GoodFun @ Sep 15 2011 04:21am)
I don't think that is a valid argument to ignore DR. We can easily just add crit strike in the average damage calculations, which makes a lot of sense, particularly if someone wanted to switch crit % or add ds (not important for your comparison since it's just trying to optimize damage with a pre-determined build). All the same, we can ignore %DR as there's nothing random involved, it's just another multiplier like PVP penalty. Now if we wanted to try to minimize the number of arrows to kill, of course we'd want to consider all of that.
If anyone is interested in comparing different probability double dmg builds, use this:
avg shown dmg = (min + max)/2
avg effective dmg = 2*(double dmg probability)(avg shown dmg) + (1 - double dmg probability)(avg shown dmg) = (1 + double dmg probability)(avg shown dmg)
Just figured that this would help a little.
To calculate your overall chance to crit (double dmg probability from above):
|(1-CriticalStrike%)(1-Ds%)-1| = Overall chance to perform a crit. For example: my chance to crit from Critical Strike is 71%. Adding in my 35% ds (@lvl95) from Highlords: |(1-.71)(1-.35)-1| = .8115 or 81.15%. So the ds from my Highlords adds another 10% chance overall to crit. Or if you use gores: |(1-.71)(1-.15)-1| = .7535 or 75.35%. So gores add a little over 4% to your overall chance to crit.
So 4 out of 5 of my hits will be a crit.
Of course, if you don't even use items that add ds, then this doesn't matter to you, but I just wanted to show how much ds really adds to your overall chance in addition to your Critical Strike.