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Sep 14 2011 05:11pm
avg damage = ((min + max)/2) * .52 * (% chance to do dbl damage)*2 *(1/6) + (ow damage)*(% chance to ow) + (cb damage)*(%chance to cb)

(min +max)/2 is your avg damage before introducing other factors
.52 is due to the fact that most of us have 48dr, so we receive .52 of the phys dmg, if u have 50dr then u can change that to .50
% chance to do dbl damage is found by the following equation: %chance to do double dmg= %cs + (100-%cs)*(%ds/100)
1/6 is the pvp penalty
ow damage is based on ur lvl and is usually around 300+ for lvl 93+, % chance to cast ow is based on ur gear
cb damage is low for anged attacks, but i believe its like 1/20th of ur opponents life, dont quote me. % chance to cast cb is based on ur gear

however, you will likely never hit ur avg damage, either u'll spawn a critical strike, or u wont, so in reality % chance to do double damage shuld be changed to 2 or 1, meaning u got a crit or u didnt.
% chance to hit ow or cb should be changed to 1 or 0, because u either get it or you dont. so its tricky to factor all this.
the above equation is the most accurate, but thats on paper

when comparing a build, such as glass vs. vita, the best way is to do life/avgdmg
if the ratio for life(vita)/avgdmg(glass) is greater than the ratio of life(glass)/avgdmg(vita)
then vita is a better build, meaning that if u go hit for hit, vita will take more hits
in nearly all cases, vita is the better build, that is, you can take more hits vs. a glass build. but its usually close, liek for instance in a vita build maybe u can take 3 hits from a glass build, whereas the glass build can take 2.5 hits. so really its alot of luck factored in.
but on the whole, vita wins out. the only way glass might truly trump this is if we could use forts, where the dmg gained by glass or semi glass builds is much higher

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Sep 14 2011 05:16pm
Amapk//1 up
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Sep 14 2011 05:21pm
Quote (Habakkuk22 @ 14 Sep 2011 18:07)
Vouche that and so is the adventure trying to figure out how to make D2 run smoothley on Windows Vista and Windows 7 :P


Yea I just started that one.
IT runs fine but I got about 1/2" cropped off top n bottom.
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Sep 14 2011 05:54pm
Quote (Arelax @ Sep 14 2011 07:11pm)
avg damage = ((min + max)/2) * .52 * (% chance to do dbl damage)*2 *(1/6) + (ow damage)*(% chance to ow) + (cb damage)*(%chance to cb)

(min +max)/2 is your avg damage before introducing other factors
.52 is due to the fact that most of us have 48dr, so we receive .52 of the phys dmg, if u have 50dr then u can change that to .50
% chance to do dbl damage is found by the following equation: %chance to do double dmg= %cs + (100-%cs)*(%ds/100)
1/6 is the pvp penalty
ow damage is based on ur lvl and is usually around 300+ for lvl 93+, % chance to cast ow is based on ur gear
cb damage is low for anged attacks, but i believe its like 1/20th of ur opponents life, dont quote me. % chance to cast cb is based on ur gear

however, you will likely never hit ur avg damage, either u'll spawn a critical strike, or u wont, so in reality % chance to do double damage shuld be changed to 2 or 1, meaning u got a crit or u didnt.
% chance to hit ow or cb should be changed to 1 or 0, because u either get it or you dont. so its tricky to factor all this.
the above equation is the most accurate, but thats on paper

when comparing a build, such as glass vs. vita, the best way is to do life/avgdmg
if the ratio for life(vita)/avgdmg(glass) is greater than the ratio of life(glass)/avgdmg(vita)
then vita is a better build, meaning that if u go hit for hit, vita will take more hits
in nearly all cases, vita is the better build, that is, you can take more hits vs. a glass build. but its usually close, liek for instance in a vita build maybe u can take 3 hits from a glass build, whereas the glass build can take 2.5 hits. so really its alot of luck factored in.
but on the whole, vita wins out. the only way glass might truly trump this is if we could use forts, where the dmg gained by glass or semi glass builds is much higher


Not to mention that taking more hits also gives more chances to avoid (HP goes far on amazons due to this)

even the difference between 1000 and 1500 hp is huge on an amazon
say an opponent is dealing a solid 600 damage each attack (After all modifiers and reductions)
The 1000 hp zon is going to have a series of hits/dodges that will look similar to this:
--> dodge, dodge, hit for 600, dodge, dodge, another hit for 600 = dead
the 1500 zon is going to have a sliver left after the first 2 (actual hits)
that remaining sliver is going to provide at least a couple more dodges on average before you actually get hit and die
--> dodge, dodge, hit for 600, dodge, dodge, another hit for 600, dodge, dodge, hit again = dead

To sum it up into lamen terms, that extra 100 hp on your zon can and often does result in you being able to tank out a few more avoids and a few more blocks before actually going down

So the solid equation of life/avgdmg really becomes exponential when avoiding/dodging is being taken into consideration


Vita is clearly the superior choice as the evidence supports in both of your posts
The damage loss is actually very small when ditching dex

People need to understand this
Way too many posts in the strategy & guides section about (should I make my bowa dex or vita?)

This post was edited by Habakkuk22 on Sep 14 2011 05:55pm
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Sep 14 2011 06:02pm
well said

and because of the 1/6th penalty

adding 100life to ur zon is like being able to take 600dmg from a ga

this is assuming that dr and critical strike cancel eachother out, which ofc they dont in all cases, and in the 28% of times when crit doesnt hit, ur basically taking a 1200dmg shot with that extra 100 life
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Sep 14 2011 06:34pm

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This post was edited by Habakkuk22 on Sep 14 2011 06:47pm
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Sep 14 2011 06:45pm
Challenging :

8. AngryDiana / Habakkuk22 / *Habakkuk

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Sep 14 2011 10:36pm
Quote (HayzBaby @ Sep 13 2011 08:52pm)


1300 Life = 1110-5828 GA / 751-3901 Multi / 22,612 AR  *** 3469 Average Dmg = 578 Dmg Bonus over full vita


I did 7.2xx ga and 4.9xx multi at 1.3k life. Maybe I had little less frw, but glass build and hybrid/vita buiild differ from each other when it comes to the gears and setups, so comparing dmg/life ratio is kinda pointless in this case.
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Sep 14 2011 10:42pm
Quote (Guru-PvP @ Sep 14 2011 11:36pm)
I did 7.2xx ga and 4.9xx multi at 1.3k life. Maybe I had little less frw, but glass build and hybrid/vita buiild differ from each other when it comes to the gears and setups, so comparing dmg/life ratio is kinda pointless in this case.


imo the dmg to life ratio is still valid to look at in comparison...

Its just obvious some do it better.


But these comparisons are in general, either way..

^^

This post was edited by Hepzibah on Sep 14 2011 10:43pm
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