Quote (Hepzibah @ Aug 15 2011 05:56pm)
I dont think this is correct? Generally returns deminish.. unless rep is multiplied.. -- but i highly doubt.. ((iso a rep life table, otherwise.. :/ .))
would almost be safe to say at 20 rep you get 2.0 lpsecond
22- 2.2
30- 3.
I honestly think 65% more frw is a bigger deal then .8 life per second. -- imo the frw promotes more l8z.
Totally agree with this statement
I find that people with nearly 200% frw are seriously too hard to hit in ZvZ and it isn't a factor of skillfull dodging, it becomes a factor of being able to outrun arrows too easily
By the time you actually get a namelock on one of these guys (IF THEY SLIP UP) and allow you to get that close, they desynch so hard with 200% that they just plain don't ever get hit.
Not to mention that 200% provides an abusive ability to desynch.... Like these guys are never where they look on the map, its' a huge advantage over 150 frw amazons tbh
Nearing around 200 frw is just as bad as life rep abuse directly, if not worse
200 frw is what allows them to run around and not be caught and to be able to life rep to begin with
Just my opinions
If it were my call to be made,
Life Rep stays at 22 -- Dungo, +9 ring and that's it
and frw needs to stop at 175, going above 175 starts turning into the board game *battleship* - just pot shots hoping you hit a desyncher
Arelax is right though, 9/10 times the better duelist will come out on top
but there are those rare occasions when you're facing someone who really is *exactly* at your skill level
and it's during these types of match-ups that you realize 200 frw vs 150 does make an incredible difference on how often you get hit
This post was edited by Habakkuk22 on Aug 15 2011 04:11pm