Quote (TheGreatWalk @ Nov 17 2021 01:56pm)
Decrypt has been banned for 20 years lol. That would certainly help vs sins, as it would force you to actively swap between fade/bos as I land it and combined with a golem slow could leave sins very vulnerable if they find themselves without pre placed traps and both golem slow and decrypt on them. It would also help vs a bunch of other classes, zon, barb. Meanwhile lower res + poison nova would completely change the fight between nec and es sorcs.Iron maiden and life tap are both also banned. Literally every curse that does anything in pvp besides amp is banned, which doesn't benefit necro and only has use in team fights.
Skeles/revives would benefit vs sin, as traps are being weird in targeting and going after summons more often than in classic. In addition, if summon stacked, traps will not hit the necro at all. While I still get mindblasted out of them, just teleing around and landing on a trap stack would not hurt me and the sin would have to actively mindblast me out of traps before I'd take damage from them. Obviously, vs some other classes summons would also greatly benefit the necro. Vs hdin, suddenly stray hammers are barely a concern and your only vulnerability is going to be getting smited out of your summon stack.
I'm not advocating for allowing all these things, but complaining because you aren't allowed to use bugged skills or ias caps when other classes have over 2/3 of their kit disallowed isn't really fair. These things are disallowed for good reason and limiting sins to old D2 FPA values and disallowing clearly bugged abilities really doesn't seem that unfair to me.
Decrep has been off/on banned for awhile.
LR has never been banned, only frowned upon because it's more just a quick annoyance for one round and then nullified by replacing rings with resist, or small charms.
Life tap won't help your necro
Iron maiden is a troll skill, but feel free to use it vs any decent barb and you'll still lose. - But I agree, unban them, but there will most likely be no practicability to using it in any real duels.
Im not sure you know how summons work, or how trap dmg actually works when you have minions ontop of you - It's in your best favor to not have any (golem included). But that's another conversation for people who understand how summon stacks work when being hit by a trap.
traps do not act differently than in classic LOD - they have a simple AI; they target the closest target to the trap.
I mean this is no rude way so please don't take it this way; but you don't really put in much effort in your duels or play in any fashion that giving handicaps would change the outcome of them. I've dueled you quite a few times now, as well as watched your streams, and you play as if you're not paying attention to anything that's actually going on, you don't take advantage of terrain and you don't capitalize on opportunities to deal dmg.