Quote (Aaronoob @ Nov 1 2021 01:18pm)
The rule set that I use for tournaments is shown below and has been adapted over the years based on community input for legacy Diablo 2. I am open to changes on these rules and this thread is for discussion of anything you would like to see modified for use in D2R. Please provide your suggestions and input below for discussion.
Rules
General:
- All mods, hacks, programs are banned. (WMC and other mouse-window capture programs are allowed.)
- Refusal to show gear, inventory, and/or weapon swap will result in suspension.
- The Moor is to be cleared before dueling. It is at the players' discretion to clear the Moor.
- Both players must signal the start of the duel.
- No offensive abilities or curses be casted prior to your opponent signaling the start of the duel.
- Towning or teleporting past Flavie and bridges in case of a bridge map results in a loss. (Being pushed via KB mechanics is not, come back out and re-signal the continuation.)
- No use of houses (accidentally entering the house is excused - request a mediator to sit in house if it is excessive).
- No use of shrines or wells.
- Recasting is allowed.
- Ties are null duels.
- Refusal to duel results in a loss.
- You may request a mediator for a duel, and by doing so you are accepting whatever decisions they make.
- Overly defensive play can result in DQ but only at a requested mediator's discretion.
- No poison necro, auradin, or psn jav zon
- No respecs/tokens between or during matches
- No ethereal breakable items
Consumables:
- No consumables other than mana potions, arrows, and bolts.
- No prebuffing. (Inventory/cube buff allowed.)
- You may stack arrows in the Blood Moor before starting a duel.
- You may stack mana potions before starting a duel.
Items:
- No item charges are allowed with the exception of Oak Sage and Heart of Wolverine (Demon limb is banned)
- Doom is banned.
- Slow is capped at 10%.
- Max resistance is 85%.
- Max absorb is 20%.
- When using combinations of items to mitigate do not exceed 80% max resistances / 20% absorb to any single element. (exception - tgods)
- Life rep is capped at 40, NOT including + rep from CTA.
- No more than one poison damage small charm is allowed.
- Only one item that grants CtC Life Tap can be worn at a time.
- When using Phoenix, all monsters must be redeemed before dueling.
Amazon Specific Rules:
- SM is not allowed
- 2x Raven Frosts allowed (can not stack above 310 resist)
- May use +15% max fire resists
- More than one point into Plague Javelin is not allowed
Assassin Specific Rules:
- Dual Claw Assassins with more than 1 hard skill point in any trap cannot use absorb or + max resist. Those without may use +5 max resist or 20 absorb but not both.
Barbarian Specific Rules:
- 2x Raven Frost is allowed (Can not stack above 310 resists)
- Verdungo + Dual Hoto is allowed
Druid Specific Rules:
N/A
Necromancer Specific Rules:
- Bone Spirit is banned for NvN (1v1 only)
- Bone Wall is banned
- Poison Nova is banned
- Bone Prison is allowed only versus characters that can teleport
- All curses are allowed except Iron Maiden, Lower Resist, Decrepify, and Life Tap
- Corpse skills are banned
- May use +15% max fire resist
Paladin Specific Rules:
- Holy Freeze is allowed only versus characters than can teleport
- When skilling resist auras do not pass the allowed absorb limit (85 or 80/20)
- Activating a resist aura is banned (Exception: Salvation)
- Meditation, Prayer, Holy Bolt, and Redemption are banned
- More than 1 hard skill point in Prayer is banned
- Cleansing is not banned however using it other than the purpose of removing curses or reducing poison duration is not allowed
- Auradin builds are not allowed
Sorceress Specific Rules:
- No max resist or absorb gear when using Energy Shield (Exception: Nightwing's Veil)
- All damage reduced by integer (MDR + PDR) is capped at 20 (ES only)
- May not refill mana pots from the pool mid-duel if using ES with 80% or more absorbed damage
lol F rules.
fix the damn game.