Quote (root3 @ Aug 7 2021 09:36am)
Dual Claw Assassins with more than 1 hard skill point in any trap cannot use absorb or + max resist. Those without may use +5 max resist or 20 absorb but not both.
- "Chance to cast amp" items are not allowed. If you plan to use Dclaw / Melee moves on your trap sin, make sure your claws to not have chance to cast amp.
Druid Specific Rules:
N/A
Just by reading the rules a wwsin and fire druid could join ;)
Use your fuckin brain. Fire Druid trash anyways
Let this man host a tourney and play by his rules. Always so much QQ