Ghost vs Ghost Ladder
US East Non-Ladder (GM Dueling)
Mediators:
Les_Rocksaregrand
JaredV
Updaters:
Decarnate
1
D2JSP: Decarnate
BNET: Decarnate
CHARACTER: Seep
2
D2JSP: D0MAIN
BNET: Rizal-
CHARACTER: Riz
3
D2JSP: Les_Rocksaregrand
BNET: Maytals
CHARACTER: Ruca
4
D2JSP: gato26
BNET: akamagic
CHARACTER: Salim
5
D2JSP: Palistax
BNET: GhostGhost
CHARACTER: ULTRAwwDEATHRAY
6
D2JSP: 2mox1b
BNET: dakota2mo
CHARACTER: Escrima
7
D2JSP: GodsmackGuard
BNET: SmackGoneWild
CHARACTER: Redwood
8
D2JSP: Jking27
BNET: Si.
CHARACTER: Perish
9
D2JSP: Raymondmiller9
BNET: Swamp_donks
CHARACTER: Bad_Biatch
10
D2JSP: Azn Masta
BNET: Azn_MastaBui
CHARACTER: Oni
11
D2JSP: Dirka
BNET: Dos.
CHARACTER: Imari
12
D2JSP: Roukas
BNET: Roukas
CHARACTER: Carve
Pending Matches:
12
D2JSP: Roukas
BNET: Roukas
CHARACTER: Carve
Challenge on 3/5: (Expires 3/8)
10
D2JSP: Azn Masta
BNET: Azn_MastaBui
CHARACTER: Oni
_________________________________________________The 27 Rules of GvG:1) Duels take place in Hell Difficulty, in the Blood Moor.
2) Both players must say "go" or "g" for a duel to begin.
3) First to 5 wins a challenge, and both slain at same time is a tie - not who dies first. Double kills are not counted.
4) No hacks of any kind.
5) No healing or rejuvination potions, wells, shrines, antidote potions, PvM leeching, or healing of any kind, etc... (Life Rep. up to 40 is permitted).
6) Use your own BO with the
gear you use during duels.
7) Absolutely NO pre-buff; you must cast venom with the gear you will be dueling in. Carrying anything in your inventory except for charms is considered BM (IE. Cube for buffing)
8) Stacked poison resist up to 85% and/or up to 75% poison length reduced by gear is allowed. (You must show belt + potions along with gear to prove where the plr/stack comes from, if need be.)
9) Use/recasting of Shadow Master/Warrior are allowed.
10) Being a Ghost vs Ghost ladder, the minimum requirements for your Assassin to be considered a Ghost are as follows: Enigma armor, Chaos claw, and a second claw. These items MUST be used for official duels.
11) You may challenge up to two spots ahead, until reaching the "top 3 barrier": Once reaching top 3 status, you may only duel who is the next spot ahead of you.
12) You can only challenge the same person once in the span of 48 hours unless they accept it first. After challenging the same person two times in a row, a minimum 3 day "grace period" must be given before rechallenging a third time.
13) No dodging. This rule is in place for someone who wishes to "hold" their spot. The challenger should be the one initiating a date/time to duel. If the challengee does not give a reasonable reply within 3 days, a dodge may be called. If the challenger fails to initiate a specific time/date within 3 days, the challenge will automatically be dropped.
14) One base point may be used in light or fire traps. Claws with + to trap skills base are acceptable. (Hybrids are permitted, so long as trap skills beyond 1 base point are not used.)
15) If you town it is a death (on purpose or accidental) unless your opponent agrees otherwise.
16) No excessive use of houses or cornering/mass defensive dueling. If you feel your opponent is too defensive, feel free to pm a mediator to watch the duel or fraps it yourself.
17) Items that have spell charges are allowed but charges may not be used.
18) Ethereal items are not allowed unless they are glitched indestructable, zod'd, or self-repair.
19) Unperm items may not be used. Any participant suspected of using an unperm item for an official FT5 must pass a clash test before being able to use said item.
20) Winner must post legit s/s's of the kills if there is any question as to the outcome of the duels.
21) Being in a party of any size during official duels is not allowed unless the match is being mediated (Only the Mediator may be in a party).
22) Any time either player touches the stash (for any length of time), they are to Save/Exit & Rejoin ASAP and show their gear/inventory, upon discretion of the other player.
23) If any player dodges more than 2 challenges in a row (3rd dodge). They face risk of being kicked from the ladder. They may rejoin again later, but will lose rank.
24) For the duel against #1 spot. You must win by 2 (aka 5-3) or first to 7 wins - whichever comes first. (This is to prevent excuses such as "lucky" weapon blocks.)
25) A player is allowed to go on vacation for up to 7 days. When a player is on vacation status, others may challenge around them. (Ex: If #5 goes on vacation, #7 can now challenge up to #4)
26) In order to be active on the ladder, you must have PM access and you must not be away from Jsp for an inordinate amount of time (i.e. several weeks or months).
27) Repeated s/e'ing after each death to get around the "Anya bug" is considered Bm.
This post was edited by Decarnate on Mar 5 2014 08:57pm