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Legit Dueling
> Ghost Assassin Ladder East Soft Core Non Ladder
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Luminoth
Member
Posts: 15,662
Joined: May 29 2008
Gold
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0.00
#4701
Jan 23 2014 05:56pm
Quote (Jking27 @ Jan 23 2014 02:52am)
challenge Luminoth
defended, gds
Decarnate
Member
Posts: 28,836
Joined: Feb 13 2005
Gold
:
500.00
#4702
Jan 23 2014 09:22pm
Ghost vs Ghost Ladder
US East Non-Ladder (GM Dueling)
Mediators:
Les_Rocksaregrand
JaredV
Updaters:
Decarnate
1
D2JSP:
Les_Rocksaregrand
BNET: Maytals
CHARACTER: Ruca
2
D2JSP:
Decarnate
BNET: Decarnate
CHARACTER: Seep
3
D2JSP:
D0MAIN
BNET: Rizal-
CHARACTER: Riz
4
D2JSP:
JaredV
BNET: Uchiha.
CHARACTER: Bella
5
D2JSP:
Duty
BNET: ClanNatural
CHARACTER: Sin
6
D2JSP:
gato26
BNET: akamagic
CHARACTER: Salim
7
D2JSP:
Palistax
BNET: GhostGhost
CHARACTER: ULTRAwwDEATHRAY
8
D2JSP:
2mox1b
BNET: dakota2mo
CHARACTER: Escrima
9
D2JSP:
Luminoth
BNET: Lumi
CHARACTER: Ellie
10
D2JSP:
GodsmackGuard
BNET: SmackGoneWild
CHARACTER: Redwood
11
D2JSP:
Jking27
BNET: Si.
CHARACTER: Perish
12
D2JSP:
Raymondmiller9
BNET: Swamp_donks
CHARACTER: Bad_Biatch
Pending Matches:
4
D2JSP: JaredV
BNET: Uchiha.
CHARACTER: Bella
Challenge: Jan 21st (Expires Jan 24th)
3
D2JSP: D0MAIN
BNET: Rizal-
CHARACTER: Riz
_________________________________________________
The 27 Rules of GvG:
1) Duels take place in Hell Difficulty, in the Blood Moor.
2) Both players must say "go" or "g" for a duel to begin.
3) First to 5 wins a challenge, and both slain at same time is a tie - not who dies first. Double kills are not counted.
4) No hacks of any kind.
5) No healing or rejuvination potions, wells, shrines, antidote potions, PvM leeching, or healing of any kind, etc... (Life Rep. up to 40 is permitted).
6) Use your own BO with the
gear
you use during duels.
7) Absolutely NO pre-buff; you must cast venom with the gear you will be dueling in. Carrying anything in your inventory except for charms is considered BM (IE. Cube for buffing)
8) Stacked poison resist up to 85% and/or up to 75% poison length reduced by gear is allowed. (You must show belt + potions along with gear to prove where the plr/stack comes from, if need be.)
9) Use/recasting of Shadow Master/Warrior are allowed.
10) Being a Ghost vs Ghost ladder, the minimum requirements for your Assassin to be considered a Ghost are as follows: Enigma armor, Chaos claw, and a second claw. These items MUST be used for official duels.
11) You may challenge up to two spots ahead, until reaching the "top 3 barrier": Once reaching top 3 status, you may only duel who is the next spot ahead of you.
12) You can only challenge the same person once in the span of 48 hours unless they accept it first. After challenging the same person two times in a row, a minimum 3 day "grace period" must be given before rechallenging a third time.
13) No dodging. This rule is in place for someone who wishes to "hold" their spot. The challenger should be the one initiating a date/time to duel. If the challengee does not give a reasonable reply within 3 days, a dodge may be called. If the challenger fails to initiate a specific time/date within 3 days, the challenge will automatically be dropped.
14) One base point may be used in light or fire traps. Claws with + to trap skills base are acceptable. (Hybrids are permitted, so long as trap skills beyond 1 base point are not used.)
15) If you town it is a death (on purpose or accidental) unless your opponent agrees otherwise.
16) No excessive use of houses or cornering/mass defensive dueling. If you feel your opponent is too defensive, feel free to pm a mediator to watch the duel or fraps it yourself.
17) Items that have spell charges are allowed but charges may not be used.
18) Ethereal items are not allowed unless they are glitched indestructable, zod'd, or self-repair.
19) Unperm items may not be used. Any participant suspected of using an unperm item for an official FT5 must pass a clash test before being able to use said item.
20) Winner must post legit s/s's of the kills if there is any question as to the outcome of the duels.
21) Being in a party of any size during official duels is not allowed unless the match is being mediated (Only the Mediator may be in a party).
22) Any time either player touches the stash (for any length of time), they are to Save/Exit & Rejoin ASAP and show their gear/inventory, upon discretion of the other player.
23) If any player dodges more than 2 challenges in a row (3rd dodge). They face risk of being kicked from the ladder. They may rejoin again later, but will lose rank.
24) For the duel against #1 spot. You must win by 2 (aka 5-3) or first to 7 wins - whichever comes first. (This is to prevent excuses such as "lucky" weapon blocks.)
25) A player is allowed to go on vacation for up to 7 days. When a player is on vacation status, others may challenge around them. (Ex: If #5 goes on vacation, #7 can now challenge up to #4)
26) In order to be active on the ladder, you must have PM access and you must not be away from Jsp for an inordinate amount of time (i.e. several weeks or months).
27) Repeated s/e'ing after each death to get around the "Anya bug" is considered Bm.
Palistax
Member
Posts: 6,759
Joined: Jun 26 2011
Gold
:
137.00
#4703
Jan 23 2014 09:47pm
challenge #5 dooty
Decarnate
Member
Posts: 28,836
Joined: Feb 13 2005
Gold
:
500.00
#4704
Jan 27 2014 12:14pm
Ghost vs Ghost Ladder
US East Non-Ladder (GM Dueling)
Mediators:
Les_Rocksaregrand
JaredV
Updaters:
Decarnate
1
D2JSP:
Les_Rocksaregrand
BNET: Maytals
CHARACTER: Ruca
2
D2JSP:
Decarnate
BNET: Decarnate
CHARACTER: Seep
3
D2JSP:
D0MAIN
BNET: Rizal-
CHARACTER: Riz
4
D2JSP:
JaredV
BNET: Uchiha.
CHARACTER: Bella
5
D2JSP:
Duty
BNET: ClanNatural
CHARACTER: Sin
6
D2JSP:
gato26
BNET: akamagic
CHARACTER: Salim
7
D2JSP:
Palistax
BNET: GhostGhost
CHARACTER: ULTRAwwDEATHRAY
8
D2JSP:
2mox1b
BNET: dakota2mo
CHARACTER: Escrima
9
D2JSP:
Luminoth
BNET: Lumi
CHARACTER: Ellie
10
D2JSP:
GodsmackGuard
BNET: SmackGoneWild
CHARACTER: Redwood
11
D2JSP:
Jking27
BNET: Si.
CHARACTER: Perish
12
D2JSP:
Raymondmiller9
BNET: Swamp_donks
CHARACTER: Bad_Biatch
Pending Matches:
None
_________________________________________________
The 27 Rules of GvG:
1) Duels take place in Hell Difficulty, in the Blood Moor.
2) Both players must say "go" or "g" for a duel to begin.
3) First to 5 wins a challenge, and both slain at same time is a tie - not who dies first. Double kills are not counted.
4) No hacks of any kind.
5) No healing or rejuvination potions, wells, shrines, antidote potions, PvM leeching, or healing of any kind, etc... (Life Rep. up to 40 is permitted).
6) Use your own BO with the
gear
you use during duels.
7) Absolutely NO pre-buff; you must cast venom with the gear you will be dueling in. Carrying anything in your inventory except for charms is considered BM (IE. Cube for buffing)
8) Stacked poison resist up to 85% and/or up to 75% poison length reduced by gear is allowed. (You must show belt + potions along with gear to prove where the plr/stack comes from, if need be.)
9) Use/recasting of Shadow Master/Warrior are allowed.
10) Being a Ghost vs Ghost ladder, the minimum requirements for your Assassin to be considered a Ghost are as follows: Enigma armor, Chaos claw, and a second claw. These items MUST be used for official duels.
11) You may challenge up to two spots ahead, until reaching the "top 3 barrier": Once reaching top 3 status, you may only duel who is the next spot ahead of you.
12) You can only challenge the same person once in the span of 48 hours unless they accept it first. After challenging the same person two times in a row, a minimum 3 day "grace period" must be given before rechallenging a third time.
13) No dodging. This rule is in place for someone who wishes to "hold" their spot. The challenger should be the one initiating a date/time to duel. If the challengee does not give a reasonable reply within 3 days, a dodge may be called. If the challenger fails to initiate a specific time/date within 3 days, the challenge will automatically be dropped.
14) One base point may be used in light or fire traps. Claws with + to trap skills base are acceptable. (Hybrids are permitted, so long as trap skills beyond 1 base point are not used.)
15) If you town it is a death (on purpose or accidental) unless your opponent agrees otherwise.
16) No excessive use of houses or cornering/mass defensive dueling. If you feel your opponent is too defensive, feel free to pm a mediator to watch the duel or fraps it yourself.
17) Items that have spell charges are allowed but charges may not be used.
18) Ethereal items are not allowed unless they are glitched indestructable, zod'd, or self-repair.
19) Unperm items may not be used. Any participant suspected of using an unperm item for an official FT5 must pass a clash test before being able to use said item.
20) Winner must post legit s/s's of the kills if there is any question as to the outcome of the duels.
21) Being in a party of any size during official duels is not allowed unless the match is being mediated (Only the Mediator may be in a party).
22) Any time either player touches the stash (for any length of time), they are to Save/Exit & Rejoin ASAP and show their gear/inventory, upon discretion of the other player.
23) If any player dodges more than 2 challenges in a row (3rd dodge). They face risk of being kicked from the ladder. They may rejoin again later, but will lose rank.
24) For the duel against #1 spot. You must win by 2 (aka 5-3) or first to 7 wins - whichever comes first. (This is to prevent excuses such as "lucky" weapon blocks.)
25) A player is allowed to go on vacation for up to 7 days. When a player is on vacation status, others may challenge around them. (Ex: If #5 goes on vacation, #7 can now challenge up to #4)
26) In order to be active on the ladder, you must have PM access and you must not be away from Jsp for an inordinate amount of time (i.e. several weeks or months).
27) Repeated s/e'ing after each death to get around the "Anya bug" is considered Bm.
Rizal
Member
Posts: 53,107
Joined: Sep 5 2007
Gold
:
30,118.00
#4705
Jan 27 2014 01:26pm
challenge da seepzor
Jking27
Member
Posts: 471
Joined: Oct 17 2012
Gold
:
120.00
#4706
Jan 27 2014 08:22pm
challenge luminoth again
Decarnate
Member
Posts: 28,836
Joined: Feb 13 2005
Gold
:
500.00
#4707
Jan 31 2014 10:36am
Ghost vs Ghost Ladder
US East Non-Ladder (GM Dueling)
Mediators:
Les_Rocksaregrand
JaredV
Updaters:
Decarnate
1
D2JSP:
Les_Rocksaregrand
BNET: Maytals
CHARACTER: Ruca
2
D2JSP:
D0MAIN
BNET: Rizal-
CHARACTER: Riz
3
D2JSP:
Decarnate
BNET: Decarnate
CHARACTER: Seep
4
D2JSP:
JaredV
BNET: Uchiha.
CHARACTER: Bella
5
D2JSP:
Duty
BNET: ClanNatural
CHARACTER: Sin
6
D2JSP:
gato26
BNET: akamagic
CHARACTER: Salim
7
D2JSP:
Palistax
BNET: GhostGhost
CHARACTER: ULTRAwwDEATHRAY
8
D2JSP:
2mox1b
BNET: dakota2mo
CHARACTER: Escrima
9
D2JSP:
Luminoth
BNET: Lumi
CHARACTER: Ellie
10
D2JSP:
GodsmackGuard
BNET: SmackGoneWild
CHARACTER: Redwood
11
D2JSP:
Jking27
BNET: Si.
CHARACTER: Perish
12
D2JSP:
Raymondmiller9
BNET: Swamp_donks
CHARACTER: Bad_Biatch
Pending Matches:
None
_________________________________________________
The 27 Rules of GvG:
1) Duels take place in Hell Difficulty, in the Blood Moor.
2) Both players must say "go" or "g" for a duel to begin.
3) First to 5 wins a challenge, and both slain at same time is a tie - not who dies first. Double kills are not counted.
4) No hacks of any kind.
5) No healing or rejuvination potions, wells, shrines, antidote potions, PvM leeching, or healing of any kind, etc... (Life Rep. up to 40 is permitted).
6) Use your own BO with the
gear
you use during duels.
7) Absolutely NO pre-buff; you must cast venom with the gear you will be dueling in. Carrying anything in your inventory except for charms is considered BM (IE. Cube for buffing)
8) Stacked poison resist up to 85% and/or up to 75% poison length reduced by gear is allowed. (You must show belt + potions along with gear to prove where the plr/stack comes from, if need be.)
9) Use/recasting of Shadow Master/Warrior are allowed.
10) Being a Ghost vs Ghost ladder, the minimum requirements for your Assassin to be considered a Ghost are as follows: Enigma armor, Chaos claw, and a second claw. These items MUST be used for official duels.
11) You may challenge up to two spots ahead, until reaching the "top 3 barrier": Once reaching top 3 status, you may only duel who is the next spot ahead of you.
12) You can only challenge the same person once in the span of 48 hours unless they accept it first. After challenging the same person two times in a row, a minimum 3 day "grace period" must be given before rechallenging a third time.
13) No dodging. This rule is in place for someone who wishes to "hold" their spot. The challenger should be the one initiating a date/time to duel. If the challengee does not give a reasonable reply within 3 days, a dodge may be called. If the challenger fails to initiate a specific time/date within 3 days, the challenge will automatically be dropped.
14) One base point may be used in light or fire traps. Claws with + to trap skills base are acceptable. (Hybrids are permitted, so long as trap skills beyond 1 base point are not used.)
15) If you town it is a death (on purpose or accidental) unless your opponent agrees otherwise.
16) No excessive use of houses or cornering/mass defensive dueling. If you feel your opponent is too defensive, feel free to pm a mediator to watch the duel or fraps it yourself.
17) Items that have spell charges are allowed but charges may not be used.
18) Ethereal items are not allowed unless they are glitched indestructable, zod'd, or self-repair.
19) Unperm items may not be used. Any participant suspected of using an unperm item for an official FT5 must pass a clash test before being able to use said item.
20) Winner must post legit s/s's of the kills if there is any question as to the outcome of the duels.
21) Being in a party of any size during official duels is not allowed unless the match is being mediated (Only the Mediator may be in a party).
22) Any time either player touches the stash (for any length of time), they are to Save/Exit & Rejoin ASAP and show their gear/inventory, upon discretion of the other player.
23) If any player dodges more than 2 challenges in a row (3rd dodge). They face risk of being kicked from the ladder. They may rejoin again later, but will lose rank.
24) For the duel against #1 spot. You must win by 2 (aka 5-3) or first to 7 wins - whichever comes first. (This is to prevent excuses such as "lucky" weapon blocks.)
25) A player is allowed to go on vacation for up to 7 days. When a player is on vacation status, others may challenge around them. (Ex: If #5 goes on vacation, #7 can now challenge up to #4)
26) In order to be active on the ladder, you must have PM access and you must not be away from Jsp for an inordinate amount of time (i.e. several weeks or months).
27) Repeated s/e'ing after each death to get around the "Anya bug" is considered Bm.
Rizal
Member
Posts: 53,107
Joined: Sep 5 2007
Gold
:
30,118.00
#4708
Jan 31 2014 10:40am
Challenge Da Rucazor
IDGT
Member
Posts: 51,117
Joined: Apr 21 2005
Gold
:
Locked
Trader:
Scammer
#4709
Jan 31 2014 01:51pm
im done, take me out.
Decarnate
Member
Posts: 28,836
Joined: Feb 13 2005
Gold
:
500.00
#4710
Jan 31 2014 04:08pm
Ghost vs Ghost Ladder
US East Non-Ladder (GM Dueling)
Mediators:
Les_Rocksaregrand
JaredV
Updaters:
Decarnate
1
D2JSP:
Les_Rocksaregrand
BNET: Maytals
CHARACTER: Ruca
2
D2JSP:
D0MAIN
BNET: Rizal-
CHARACTER: Riz
3
D2JSP:
Decarnate
BNET: Decarnate
CHARACTER: Seep
4
D2JSP:
Duty
BNET: ClanNatural
CHARACTER: Sin
5
D2JSP:
gato26
BNET: akamagic
CHARACTER: Salim
6
D2JSP:
Palistax
BNET: GhostGhost
CHARACTER: ULTRAwwDEATHRAY
7
D2JSP:
2mox1b
BNET: dakota2mo
CHARACTER: Escrima
8
D2JSP:
Luminoth
BNET: Lumi
CHARACTER: Ellie
9
D2JSP:
GodsmackGuard
BNET: SmackGoneWild
CHARACTER: Redwood
10
D2JSP:
Jking27
BNET: Si.
CHARACTER: Perish
11
D2JSP:
Raymondmiller9
BNET: Swamp_donks
CHARACTER: Bad_Biatch
Pending Matches:
2
D2JSP: D0MAIN
BNET: Rizal-
CHARACTER: Riz
Challenge: 31 Jan (Expires Feb 3rd)
1
D2JSP: Les_Rocksaregrand
BNET: Maytals
CHARACTER: Ruca
_________________________________________________
The 27 Rules of GvG:
1) Duels take place in Hell Difficulty, in the Blood Moor.
2) Both players must say "go" or "g" for a duel to begin.
3) First to 5 wins a challenge, and both slain at same time is a tie - not who dies first. Double kills are not counted.
4) No hacks of any kind.
5) No healing or rejuvination potions, wells, shrines, antidote potions, PvM leeching, or healing of any kind, etc... (Life Rep. up to 40 is permitted).
6) Use your own BO with the
gear
you use during duels.
7) Absolutely NO pre-buff; you must cast venom with the gear you will be dueling in. Carrying anything in your inventory except for charms is considered BM (IE. Cube for buffing)
8) Stacked poison resist up to 85% and/or up to 75% poison length reduced by gear is allowed. (You must show belt + potions along with gear to prove where the plr/stack comes from, if need be.)
9) Use/recasting of Shadow Master/Warrior are allowed.
10) Being a Ghost vs Ghost ladder, the minimum requirements for your Assassin to be considered a Ghost are as follows: Enigma armor, Chaos claw, and a second claw. These items MUST be used for official duels.
11) You may challenge up to two spots ahead, until reaching the "top 3 barrier": Once reaching top 3 status, you may only duel who is the next spot ahead of you.
12) You can only challenge the same person once in the span of 48 hours unless they accept it first. After challenging the same person two times in a row, a minimum 3 day "grace period" must be given before rechallenging a third time.
13) No dodging. This rule is in place for someone who wishes to "hold" their spot. The challenger should be the one initiating a date/time to duel. If the challengee does not give a reasonable reply within 3 days, a dodge may be called. If the challenger fails to initiate a specific time/date within 3 days, the challenge will automatically be dropped.
14) One base point may be used in light or fire traps. Claws with + to trap skills base are acceptable. (Hybrids are permitted, so long as trap skills beyond 1 base point are not used.)
15) If you town it is a death (on purpose or accidental) unless your opponent agrees otherwise.
16) No excessive use of houses or cornering/mass defensive dueling. If you feel your opponent is too defensive, feel free to pm a mediator to watch the duel or fraps it yourself.
17) Items that have spell charges are allowed but charges may not be used.
18) Ethereal items are not allowed unless they are glitched indestructable, zod'd, or self-repair.
19) Unperm items may not be used. Any participant suspected of using an unperm item for an official FT5 must pass a clash test before being able to use said item.
20) Winner must post legit s/s's of the kills if there is any question as to the outcome of the duels.
21) Being in a party of any size during official duels is not allowed unless the match is being mediated (Only the Mediator may be in a party).
22) Any time either player touches the stash (for any length of time), they are to Save/Exit & Rejoin ASAP and show their gear/inventory, upon discretion of the other player.
23) If any player dodges more than 2 challenges in a row (3rd dodge). They face risk of being kicked from the ladder. They may rejoin again later, but will lose rank.
24) For the duel against #1 spot. You must win by 2 (aka 5-3) or first to 7 wins - whichever comes first. (This is to prevent excuses such as "lucky" weapon blocks.)
25) A player is allowed to go on vacation for up to 7 days. When a player is on vacation status, others may challenge around them. (Ex: If #5 goes on vacation, #7 can now challenge up to #4)
26) In order to be active on the ladder, you must have PM access and you must not be away from Jsp for an inordinate amount of time (i.e. several weeks or months).
27) Repeated s/e'ing after each death to get around the "Anya bug" is considered Bm.
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