Quote (Habakkuk22 @ Nov 6 2011 06:53pm)
3-2 before you figured out how to smoothly transist the chainlock of decrepify into a telestomp with a clay golem smack
Me taking up the offer of you not using decrep just makes me look like a pussy, thus I had to use the full rules
Besides, even if you were leniant enough not to use these skills, the other necs wouldn't be
I figured I may as well try and adapt to vs decrep ASAP
But the use of Slow Missles is not an adequate balance to Decrep + Clay
Slow Missles only slows the flight speed of a projectile, it doesn't slow your FCR fps and sure as hell doesnt' impede your mobility
As soon as you land on me with a clay after decreping me, I move so slow that it doesn't matter that Slow Missles has been cast, you're going to him me
and your consequative attacks are just as fast as if Slow Missles was not cast, you have the same dps (damage per second)
The IAS character who catches dual slow effects like this however isnt' so lucky
Not only does your FRW turn into tip toe stand still (making you entirely vulnerable even to stupid shit like a molten boulder)
but your fpa goes to absolute shit, it was taking me about 3 seconds to start and end 1 single attack's animation (also leaving you entirely vulnerable)
and seriously dropping your dps capability
My suggestion is not to eliminate the use of Decrep, Clay or Slow Missles
But make a new rule entirely in addition to the standard ESCNL ruleset
and that rule would be:
No use of dual slow effects
You may use a skill that grants a slowing effect
or 1 item that grants slow %
Not both
It's only reasonable
you're not wsging correctly if you're getting hit by golem