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May 19 2010 02:38pm
27.
D2JSP Account: jesster420
Battle.net Account: renesis
Character: immigrant (Hammerdin)


29.
D2JSP Account: Atari
Battle.net Account: Friendly
Character: Raynor (Druid)

pming
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May 19 2010 03:02pm
I will probably be reposting this thread soon with a couple changes.
Most notably, Life Tap would be allowed. Note, these rules don't take effect yet.
If anyone has any questions or concerns, let me know.


Quote
These rules have been set through trial and error to be as fair as possible for all participants


This 1v1 All-Class Dueling Ladder is powered by drt1245. You can reach me by PM

DISCLOSURE:

If you do not read the rule set you are still 100% accountable by the rules listed, so it is wise to take the time to read them for your own personal benefit .



Previous threads (for reference):
Post 1
Post 2



General Ladder Rules
- Players must be off each others map before saying go
- No money taking
- No naked killing
- Duels are first to five
- Spamming this thread or being excessively disrespectful to other participants/mods can lead to you being removed from the ladder
- All moderator/referee decisions are final, there is no argument


General Dueling Rules
- No hacks or 3rd-party modifications of any kind
- Duels take place in the Blood Moor
- Clear the Moor prior to dueling
- No shrines or wells
- Must do Gmod test and show gear/inventory/switch if requested
- No immunity glitching (whirlwind, corpse, flamebellow, trang, etc)
- Recasting is allowed
- No aura stacking
- No prebuffing
- Mercenaries are not allowed
- No Life Tap in melee-vs-melee or mirror matches
- Ties are null, not first death
- No in-game techniques are banned, however excessively defensive housing/boxing/wall-corner abuse could result in a dq (this doesnt mean you have to telestomp Assassins on a Sorceress, it's a catch all rule to eliminate people who duel from Cold Plains)
- No traps or missles may be cast prior to your opponent saying go
- Towning is infact a loss/death, accidental or not (Accidental towns are based on moderator discretion. If one is not present, it's a loss)


Item Restrictions
- Only allowed potions are mana
- Mana potions and arrows may not be stacked in the Moor unless both players agree
- No more than 85% resistance (unless otherwise stated)
- No more than 20% absorb of any element
- No more than 5% maximum resistance may be combined with absorb (Except Thundergod's)
- Blackoak and Rising Sun count as 20% absorb (Rising Sun may not be used versus Fire Trapper)
- No more than 40 life replenish is allowed
- Items which contain spell charges are allowed, but the use of the charges is not
- Doom is not allowed
- Blackhorn's Face is not allowed
- No more than one poison small charm may be used
- All integer damage reduction (ie: mdr) is capped at 15


SORC-SPECIFIC RULES:
- No maximum resist or absorb gear when using Energy Shield
- No more than 10 Bmanas
- Blizzard sorcs may use Doom

NECRO-SPECIFIC RULES:
- Bone prison is allowed (not vs. non-teleporting characters)
- All curses allowed except Iron Maiden/Decrepify
- No corpse skills are allowed
- Bonewall is not allowed
- Hotspurs are allowed

DRUID-SPECIFIC RULES:
- None

ASN-SPECIFIC RULES:
- Claw/claw Assassins with more than 1 base point in Lightning Sentry may not use +maximum resist or Wisp
- Claw/claw Assassins with 0-1 base points in Lightning Sentry may not use +maximum resist, but may use Wisp
- Weapon/shield Assassins fall under default absorb rules, but may not have a claw/claw swap

BARB-SPECIFIC RULES:
- May use 2 Ravenfrosts, if total Cold Resist is less than 250

AMAZON SPECIFIC RULES:
- Items with a chance to cast Amplify Aamage are not allowed
- Slow Missiles is allowed
- Bowazons may use Hotspurs
- Bowazons may use 2 Ravenfrosts, if total Cold Resist is less than 250

PALADIN SPECIFIC RULES:
- Holy Bolt is not allowed
- Prayer/Meditation/Cleansing can't be used if prayer is over level 1 (even if its level 1 you you can be warned/dq'd for abusing it at moderator discretion)
- Your resist must never exceed the resistance rules if you're using auras



Ladder Sign ups and Structure:
- Signups will be taken in the order that they are posted
- When signing up, use this format: (Be sure to Copy/Paste this format if you wish to join; replacing the "xxxxx" with your information. I will NOT register you, if you sign up Incorrectly)

D2jsp Account: xxxxx
Bnet Account: xxxxx
Character Name: xxxxx (Character type)


Creating a new character on the same ladder:
- If you wish to change your character, you must restart from the bottom
- If you remake your character (to change name or account, for example), you may retain your position, but only if the character remains essentially the same
- Respecing your character is allowed, but only if changes made are minor. If you make any significant changes, you must restart from the bottom


Challenges:
- When challenging on the ladder, post all information for both participants and send a personal message to the player you challenged ASAP. You must send a PM for it to be a valid challenge. You may not challenge someone who is already engaged in a previous challenge

Example:

2.
D2JSP Account: xxxxxx
Bnet Account: xxxxxx
Character Name: xxxxxx (type of character)
vs
1.
D2JSP Account: xxxxxx
Bnet Account: xxxxxx
Character Name: xxxxxx (type of character)

- When challenging, you may only challenge someone up to 2 places ahead of you on the ladder. This does not mean you have to, but is advised if you wish to climb faster. The only time this rule changes is if the player two spots ahead of you has stated they will be away or on vacation. In this case you may challenge a player up to 3 places above your own. If the challenger wins, the challenger will take the place of the player he challenged. If the challenger loses, both players remain in their previous positions

- After a player has been challenged, they must accept the first challenge that comes to them. You may not challenge someone who is already engaged in a previous challenge. All other challenges will be pushed aside until the first match is over. After all ladder matches there is a grace period that comes into effect. The victor of a match does not have to accept another challenge until 72 hours has passed. However, if they chose, they may ignore this grace period and accept any new challenges


Inactivity / The Dodge Rule:

After a challenge has been posted, it will stay open for 3 days. If the person defending does not accept the challenge, or the match does not take place within 3 days of the initial post, the challenger will automatically win the match due to the "dodge rule."

I Will Not Automatically Update the dodge rule for you, you must quote the orignal challenge made and let me know. This Prevents people have already talked to their opponent about the match and are simply waiting for it to take place from losing their spot

You may not challenge someone who is already engaged in a previous challenge.


Posting Correct Screen shots:

The winner of a challenge must post at least two screen shots of the duel

One screenshot showing left-click skills, with map and time shown
One screenshot of message log showing at least 1 kill, with time shown

These screenshots can be hosted at sites like imageshack or tinypic
http://www.imageshack.us/
http://www.tinypic.com/

Here is an example of the correct way to post your screenshot:




Good luck to all and have fun!
Member
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May 19 2010 03:10pm
Quote (drt1245 @ May 19 2010 05:02pm)
I will probably be reposting this thread soon with a couple changes.
Most notably, Life Tap would be allowed. Note, these rules don't take effect yet.
If anyone has any questions or concerns, let me know.


thats great, here is a good thread i normally use for rules / what not and have found usefull.

http://forums.d2jsp.org/topic.php?t=38154753&f=147
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May 19 2010 03:17pm
Quote (Dreamsssz @ May 19 2010 09:10pm)
thats great, here is a good thread i normally use for rules / what not and have found usefull.

http://forums.d2jsp.org/topic.php?t=38154753&f=147


Why are poison zons banned but rabies druids and nova necros are fine? >.>
Edit: according to the ruleset you just posted and not the ruleset used in this ladder

This post was edited by xTrewfyrex on May 19 2010 03:19pm
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May 19 2010 03:18pm
Quote (xTrewfyrex @ May 19 2010 05:17pm)
Why are poison zons banned but rabies druids and nova necros are fine? >.>


Those rules are so bad in so many ways.
Member
Posts: 13,431
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May 19 2010 03:20pm
Quote (drt1245 @ May 19 2010 09:18pm)
Those rules are so bad in so many ways.


I'd have to agree - 160 res shields are far worse than 1 piece of GM sorb
Poison zons are banned for no reason
Resistance auras cannot be used for more than 20 seconds at a time? Dumbest shit ever - so he flashes to Fanat for a half-second, big deal
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May 19 2010 04:45pm
Quote (xTrewfyrex @ 19 May 2010 22:20)
I'd have to agree - 160 res shields are far worse than 1 piece of GM sorb
Poison zons are banned for no reason
Resistance auras cannot be used for more than 20 seconds at a time? Dumbest shit ever - so he flashes to Fanat for a half-second, big deal


Do bear in mind those are TvT rules which is why poison amazons were banned. Though I think simply for the fact that the dpk rules were designed for TvT they have no place here - this is a 1v1 ladder.

The rules look fine except for the over defensive/boxing/wall-abuse rule (I think it's a stupid rule, if you can't catch them that's your problem) and some redundancy. Things like the "no aura stack" rule are now pointless. As is stuff like "recasting is allowed", I think stuff like that should only be stated when it's an exception (such as using Hots on necs/zons).

The other rules that catch my eye is the "no ctc amp" rule since you have to give up a lot to use something that people can just wear off, the second is the prebuff rule, since cube buffing is usually considered gm. There's also some controversy over the Doom Blizzer rule but I think it could go either way. I don't think it should be bm vs trap/barb etc but I think it should be bm vs zons since it's pretty much an auto-win with the right build.

Also in regards to ghosts not being able to use +max resist but being able to use a wisp, what's the reasoning behind it? I thought a LoLo circ and a Wisp were practically identical sans the first hit.

This post was edited by Tails chao on May 19 2010 04:45pm
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May 19 2010 04:54pm
160 res shields should be allowed i'd say

stacked res is never something to complain about

ppl that complain about this are fohers and blizz's that can't get a '1 hit ko anymore' -_-

well i'm sorry i found a way to trump your cold mastery and conviction with 4 gems in a monarch ^_^
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May 19 2010 05:12pm
Quote (duffman316 @ May 19 2010 10:54pm)
160 res shields should be allowed i'd say

stacked res is never something to complain about

ppl that complain about this are fohers and blizz's that can't get a '1 hit ko anymore' -_-

well i'm sorry i found a way to trump your cold mastery and conviction with 4 gems in a monarch ^_^


160 resists shields are bugged, that's why they're BM, at least in my experience
If you're already at stacked resist and you use one, it's like wearing a shit-ton of sorb

Test it in game vs a character with high elemental damage but no -res (like a FB sorc or CS zon w/ no Griffs)
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May 19 2010 05:22pm
Quote (xTrewfyrex @ May 19 2010 11:12pm)
160 resists shields are bugged, that's why they're BM, at least in my experience
If you're already at stacked resist and you use one, it's like wearing a shit-ton of sorb

Test it in game vs a character with high elemental damage but no -res (like a FB sorc or CS zon w/ no Griffs)


this is news to me, failed to test it, iso more info on this >_<

This post was edited by duffman316 on May 19 2010 05:33pm
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