d2jsp
Log InRegister
d2jsp Forums > Diablo II > Diablo 2 Discussion > Legit Dueling > What Pvp Changes Are You Hoping For > D2:R
Prev12345613Next
Add Reply New Topic
Member
Posts: 5,859
Joined: Jul 12 2018
Gold: 1,645.70
Dec 21 2021 06:34pm
Quote (mrholiday @ Dec 21 2021 04:31pm)
Fair enough, don't agree or see how it "dumbs" down pvp when the game is already insanely simple... I feel it adds an actual thought process, adds the requirement of positioning. Telestomping can still be done and be extremely effective.

I've also never played PoD.


You can go try PoD if you want to see someones take at nerfing enigma and teleport and adding class specific teleports everywhere. it's fine for pve, the pvp is absolute shit tho.

I'd disagree on d2's pvp being simple. It can seem simple if you're just starting out, though. I mean with WSG and desync being removed it definitely has gotten easier in a few areas but other stuff was untouched.
Member
Posts: 6,077
Joined: Apr 3 2009
Gold: 250,621.18
Dec 21 2021 06:35pm
Quote (mrholiday @ Dec 21 2021 04:22pm)
I paid the guy who asked earlier not attention because he proved he's a troll.

But honestly, I don't think it takes more skill with tele... actually believe its the opposite. Timing becomes more important... with say a 2 or 3 second cooldown, people can't just teleport away and now have to take their positioning into play instead of just teleling 3+ screens away. Maybe they gotta knock down some of the damage to add some tankiness to their build. Duels wouldn't be nearly as long due being less able to play defensively, which from what I'm seeing is a big thing currently.

Also a cooldown on teleport would require some other changes, but I think it would also bring more people into dueling... because honestly, enigma for most classes is a requirement and the majority of the community can't afford it... more fresh faces, every duel game i go into... i see mostly the same people.


You're not thinking about this right. If teleport has a 3 sec CD, timing won't matter. In your example, if you need to need to play defensively, you really can't. I tele one screen away and my opponent instantly teles on top of me, there's literally no change in the fight. You've just dumbed down an aspect of PvP - this is a bad thing. The ability to play defensively brings an element to PvP that is needed.

I'm not sure how you think timing will be more important with a CD on tele, but it's the exact opposite. If you're on the backfoot in a duel you will have no counterplay, you're dead in the water.

And balancing PvP around 'what people can afford' is also a horrendous idea. Balance changes should be made with the highest level or gear/skill in mind, not the lowest. And come on, if you can't afford an enigma at this point in the game, you haven't been playing rofl. Enigma/teleport is not the barrier to entry to D2 PvP, it's the gg rares/crafts and inventory that cost exorbitantly more than an inventory full of the most expensive runewords.
Member
Posts: 49,300
Joined: Nov 8 2015
Gold: 10.99
Warn: 90%
Dec 21 2021 06:43pm
can you people please stop saying "cool down" and "teleport" in the same sentence
Blizzard will actually do it if you say it to many times
Member
Posts: 12,666
Joined: Mar 16 2008
Gold: 44.50
Dec 21 2021 06:44pm
Quote (Arkontas @ Dec 21 2021 07:34pm)
You can go try PoD if you want to see someones take at nerfing enigma and teleport and adding class specific teleports everywhere. it's fine for pve, the pvp is absolute shit tho.

I'd disagree on d2's pvp being simple. It can seem simple if you're just starting out, though. I mean with WSG and desync being removed it definitely has gotten easier in a few areas but other stuff was untouched.


Of all the games I've PVP'd on... it's by far and away the simplest. (not counting most fps games)

I also won't be trying PoD due to refusing to play the old D2 client. I quit that game 10 years ago and will never be going back to it. Lol.

Quote (xanadue @ Dec 21 2021 07:35pm)
You're not thinking about this right. If teleport has a 3 sec CD, timing won't matter. In your example, if you need to need to play defensively, you really can't. I tele one screen away and my opponent instantly teles on top of me, there's literally no change in the fight. You've just dumbed down an aspect of PvP - this is a bad thing. The ability to play defensively brings an element to PvP that is needed.

I'm not sure how you think timing will be more important with a CD on tele, but it's the exact opposite. If you're on the backfoot in a duel you will have no counterplay, you're dead in the water.

And balancing PvP around 'what people can afford' is also a horrendous idea. Balance changes should be made with the highest level or gear/skill in mind, not the lowest. And come on, if you can't afford an enigma at this point in the game, you haven't been playing rofl. Enigma/teleport is not the barrier to entry to D2 PvP, it's the gg rares/crafts and inventory that cost exorbitantly more than an inventory full of the most expensive runewords.


No, I'm thinking about it through the perspective of a player who hates long drawn out pride matches... any duel that goes longer than 30-40 seconds, is too long. Defensive play should be frowned upon like it was back in the prime of this game.

Enigma is definitely a barrier for entry... most classes need it to be competitive at all. No enigma? Ran down quick by all the people running charge/smite builds. Necro? Druid? Barb? Without enigma are a walk in the park to beat up on. Sin can do alright, but isn't going to compete. Zons are fine without it and if you wanna be charge/smite you can play a pally.

This post was edited by mrholiday on Dec 21 2021 06:44pm
Member
Posts: 32,914
Joined: Oct 20 2005
Gold: 6.66
Warn: 40%
Dec 21 2021 06:54pm
it is a no brainer really, balanced pvp that we are all used to, maybe hopefully in the new meta that is to be foreseen?
Member
Posts: 18,521
Joined: Sep 1 2015
Gold: 0.00
Dec 21 2021 07:03pm
balanced pvp?
no broken chains?
wsG?
alt WW fixed?
desyncH?
Member
Posts: 6,077
Joined: Apr 3 2009
Gold: 250,621.18
Dec 21 2021 07:15pm
Quote (mrholiday @ Dec 21 2021 04:44pm)
Of all the games I've PVP'd on... it's by far and away the simplest. (not counting most fps games)

I also won't be trying PoD due to refusing to play the old D2 client. I quit that game 10 years ago and will never be going back to it. Lol.



No, I'm thinking about it through the perspective of a player who hates long drawn out pride matches... any duel that goes longer than 30-40 seconds, is too long. Defensive play should be frowned upon like it was back in the prime of this game.

Enigma is definitely a barrier for entry... most classes need it to be competitive at all. No enigma? Ran down quick by all the people running charge/smite builds. Necro? Druid? Barb? Without enigma are a walk in the park to beat up on. Sin can do alright, but isn't going to compete. Zons are fine without it and if you wanna be charge/smite you can play a pally.


:bonk:

The point is almost anyone can afford an enigma. If you have an enigma and you step into a duel with anyone half decently geared, and you can just barely afford an enigma, you are not going to compete, period. Enigma is not the barrier to entry, because getting enigma does no get you there. If you can't afford the 20k+ FG rares/inventory that most PvP players will have, then you will get rolled.
Member
Posts: 2,708
Joined: Aug 29 2005
Gold: 6,772.66
Dec 21 2021 07:17pm
Big idea:
Might be cool to have a PvP-specific battle ground where you can also make PvP-only characters that are pre-leveled and have access to any gear. This would be a huge investment from Blizzard so it won't happen, but fun to think about. The game Guild Wars had (still has?) this. It was cool because it entirely removed the "barrier to entry" for anyone to pvp. You can spin up and try out any build you want, get practice playing any build you want, and build really good teams for pvp. Plus having a dedicated PvP arena is nice. Some argue having to gear up your char for pvp is part of the game, and in a way I agree, but I can say empirically GW's take on this worked out really well (regular chars were also allowed to compete in the pvp arena, just couldn't swap items of course).

Smaller ideas:

  • Would be nice for the auto-target feature of charge to only activate within a radius around where you click, similar to FoH. If I'm clicking charge in the far corner of my screen to try to use it as a mobility skill and someone's shadow happens to have dragonflighted onto me, I don't want to sit there hitting the shadow as I slowly die from traps.
  • Maybe controversial, but I think I would prefer mousing over a player surrounded by their summons to first target the player, and then the summons if you double click.
  • For convenience, it would be nice if you didn't have to go run and pick up your corpse and potions if you died due to PvP. I know this would reduce the ability to have crazy bm trolling pub games, but regular duels would be more efficient and have less friction.
  • Similarly, it would be cool if you had infinite mana / arrows / javelins / etc. during duels. I know some people again feel this is part of the game, and in some ways I agree, but in 95% of cases it's just a hassle having to ask people to pool mana or quivers in the moor. There are obvious implementation difficulties with this (to make sure it didn't get exploited outside pvp), and you'd have to make exceptions to es sorcs, but if I could dream... maybe if Blizz gave us a PvP-specific arena it could have special rules. The "Project Diablo 2" mod did this quite successfully. Also let HC players duel each other (though a death outside the arena meant permanent death).
Member
Posts: 3,252
Joined: May 1 2010
Gold: 200.00
Dec 21 2021 07:32pm
Quote (Bell Guard @ 21 Dec 2021 20:17)
Big idea:
Might be cool to have a PvP-specific battle ground where you can also make PvP-only characters that are pre-leveled and have access to any gear. This would be a huge investment from Blizzard so it won't happen, but fun to think about. The game Guild Wars had (still has?) this. It was cool because it entirely removed the "barrier to entry" for anyone to pvp. You can spin up and try out any build you want, get practice playing any build you want, and build really good teams for pvp. Plus having a dedicated PvP arena is nice. Some argue having to gear up your char for pvp is part of the game, and in a way I agree, but I can say empirically GW's take on this worked out really well (regular chars were also allowed to compete in the pvp arena, just couldn't swap items of course).

Smaller ideas:
  • Would be nice for the auto-target feature of charge to only activate within a radius around where you click, similar to FoH. If I'm clicking charge in the far corner of my screen to try to use it as a mobility skill and someone's shadow happens to have dragonflighted onto me, I don't want to sit there hitting the shadow as I slowly die from traps.
  • Maybe controversial, but I think I would prefer mousing over a player surrounded by their summons to first target the player, and then the summons if you double click.
  • For convenience, it would be nice if you didn't have to go run and pick up your corpse and potions if you died due to PvP. I know this would reduce the ability to have crazy bm trolling pub games, but regular duels would be more efficient and have less friction.
  • Similarly, it would be cool if you had infinite mana / arrows / javelins / etc. during duels. I know some people again feel this is part of the game, and in some ways I agree, but in 95% of cases it's just a hassle having to ask people to pool mana or quivers in the moor. There are obvious implementation difficulties with this (to make sure it didn't get exploited outside pvp), and you'd have to make exceptions to es sorcs, but if I could dream... maybe if Blizz gave us a PvP-specific arena it could have special rules. The "Project Diablo 2" mod did this quite successfully. Also let HC players duel each other (though a death outside the arena meant permanent death).



I have wanted this in wow for forever, both games I don’t enjoy pvm/pve and only enjoy pvping. Make the battlegrounds, gear out however, fight equally. But most dislike that idea.
Member
Posts: 12,666
Joined: Mar 16 2008
Gold: 44.50
Dec 21 2021 07:41pm
Quote (xanadue @ Dec 21 2021 08:15pm)
:bonk:

The point is almost anyone can afford an enigma. If you have an enigma and you step into a duel with anyone half decently geared, and you can just barely afford an enigma, you are not going to compete, period. Enigma is not the barrier to entry, because getting enigma does no get you there. If you can't afford the 20k+ FG rares/inventory that most PvP players will have, then you will get rolled.


Not many people have that kinda gear you're talking about and to the average player, enigma is not accessible. You're talking these kids who have people funding them, people who spend all day on the game and people dropping dollars. Plus, I see these items and accounts get shared so the items rotate between friends.

I'm talking about your average duel game kid. If they got the gear, good for them. But your average player isn't getting an enigma for some time.
Go Back To Legit Dueling Topic List
Prev12345613Next
Add Reply New Topic