actually seems like some cool changes in there.
my initial thoughts:
- Dodge/evade/avoid locks removed
haha we got one of the changes early. looks like we are already in the beta guys
- Removed casting cooldown after casting valk
- Removed casting delay after casting shadow
noice
- MA finisher damage buff
this is actually concerning with the way MA skills ignore block/def at the moment, imo one or the other is more than enough if they wanna buff finishers, adding more damage on top of how finishers are right now is concerning.
one of the things that really jumped out to me on this list, unless the block thing is fixed.
- Faster Leap / leap attack
oh boy, here come the leap barbs, faster kb? hop hop (edit: I guess if it doesnt change the speed of the smallest leap possible it's whatever, just worried it might)
- Spirits (oak/wolverine/spirit of barb) receives phys summon resist
as long as it's not physical immune oak like on nm
- fire skill buff (reworked synergies, now deals physical damage partially as well)
one of the things I'm looking forward to most, making a viable pvp volcano druid
- Bone skill damage buff
another very concerning change that jumped out at me on this list. bone necs are already considered high tier, and certainly don't need a spear/spirit/teeth damage buff in pvp.
- Hydras casting delay removed
200fcr hydra sorc + 174fcr trapper 2v2 teams incoming
- General buffs across the board to lesser viable sets (nothing too crazy)
damn.. I was really hoping they would give all the major sets +1 tele, wouldnt be better than proper characters, but would lower the entry barrier for new players.
ah well. teleport amulets for sets it still is.
- durance of hate area now requires smashing the compelling orb (means slower grush - need to grab all organ parts)
rushing with extra steps lol
- Devs looking to re-design Dclone to make it more accessible to larger audience
I think we saw this one coming, hold on to your standard of heroes boys
-PVP balancing was considered during these changes and will need to be tested in PTR - devs taking feedback
this is great news, but also a bit concerning at the same time lol
well, guess we will see what happens.
thank you for posting
This post was edited by Ziecheik on Dec 16 2021 07:19pm