Quote (AvanineCommuter @ Nov 9 2021 11:09am)
I think they will not fix wsg no matter how hard we beg, because at the end of the day, it was never supposed to function like that. The “meta” of how d2 pvpers adapted to glitches like this ( and others, like c/t casting, invisi fields, desync, etc.) is the natural progression of player bases adapting and min/maxing game mechanics whether intentionally included or not.
I think the more logical request here is instead of asking for blizzard to add back in a glitch to maintain the previous meta of d2lod pvp, we request a balance patch that adds new mechanics that are intentionally aimed to balance pvp mechanics so that fhr lock with stun abilities don’t debilitate all other classes. Maybe a cooldown on fhr stun animation, changes to stun frames, or another mechanic to counter endless stun. I don’t have the answer, but I believe that would be the approach Blizzard would take, IF they take any measures.
This is how From Software handled the shield toggle glitch which was basically exactly this on dark souls. You'd get put into a stunned animation if a weapon did enough poise damage, and then changing your shield or weapon cancelled the animation.
From Soft realized this was a huge part of PVP, so in the next games they just baked this in to all of the weapons. if it was a big weapon, it would get 2 hits guaranteed. Little ones would let you roll out of them- rolling being a way to have invincibility frames and a dodge in one.
I hope they take a page from from soft and handle this the same way and bake it into the game vs players.