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Sep 13 2021 02:35am
Quote (Goomshill @ Sep 12 2021 04:14pm)
I think its pretty easy with math.
You can cast any time your action frame + hit recovery is equal or less than the FPA of whatever is stunning you
If you're just trying to move, without casting, you can move on the last frame of a hit recovery animation so you're getting a % of your normal movement speed, a ratio of the (hit recovery - 1) :: FPA
then you're also getting knockbacked 50% of the time on top of that

the FPA of whatever is stunning you varies greatly. If its just mind blast alone, a sin can hit you at 10 fpa with 102%, or 9 fpa with 174%
both wake of fire and lightning sentry have a shared nextdelay of 4, meaning they hit at most every 5 frames. This excludes any other nextdelay abilities, but not mind blast or attacks
whirlwind hits at most 4 fpa (its hitting twice every 4 frames with 2x claw), blade shield hits every 25 frames, shadow master hits whenever the fuck it feels like hitting

a necro has 9/8/7/6/5 frame hit recovery with 26/39/56/96/152% fhr, and has an action frame of 7/6/5 at 18/48/125% fcr
even if a necro has 125% fcr / 152% fhr, it still takes him 5+5 = 10 frames to cast out of hit recovery, so he CAN cast under a 102% fcr sin using mind blast alone, but can't if she's 174%. Its when traps are added in that even at low % fcr a sin can trivially pin down a necro.

Now if a necro is just trying to RUN, then if the sin is hitting at 9 fpa and the necro has 9/8/7/6/5 frame hit recovery, the necro can still move at 11/22/33/44/56% of his normal movespeed.
however if a sin sets up a perfect lock and has the necro getting hit at least every 5 frames max by traps, then 9/8/7/6 frame recoveries won't let him move AT ALL, but 152% fhr necro can move at 20% of his normal speed


someone call the spreadsheet police
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Sep 13 2021 04:19am
Quote (Azn Masta @ Sep 12 2021 02:04pm)
I've beaten countless of necros as dclaw/trapper. Maybe of whom are considered by the FPK community to be top duelers. I will not publicly list them out due to respect. They know who they are.

Not to take away from Jess' victory in last night's exhibition match, but I was tired and my playing was off (misclicked, slow locks, etc.). Didn't really want to do the match in that condition, but since no one else in that thread was willing to step up, figured I'd give it a shot. I was not on my A game and lost.

As for the shit talkers, I doubt 99% of people in that thread (save maybe Paul or Austin) would have won the match either. Disagree? Feel free to step up and wager Jess yourself. Pretty sure he won't take the match seriously unless there's FG involved especially now that he's already been "tricked" once to fight on Team "WSG is not needed."


any top sin player would never lose tvn no wsg lol

I'd be more than happy to showcase that vs any necro on d2

all you need is 174 mbs and a wof and nec is never escaping lol

Quote (Goomshill @ Sep 12 2021 06:14pm)
I think its pretty easy with math.
You can cast any time your action frame + hit recovery is equal or less than the FPA of whatever is stunning you
If you're just trying to move, without casting, you can move on the last frame of a hit recovery animation so you're getting a % of your normal movement speed, a ratio of the (hit recovery - 1) :: FPA
then you're also getting knockbacked 50% of the time on top of that

the FPA of whatever is stunning you varies greatly. If its just mind blast alone, a sin can hit you at 10 fpa with 102%, or 9 fpa with 174%
both wake of fire and lightning sentry have a shared nextdelay of 4, meaning they hit at most every 5 frames. This excludes any other nextdelay abilities, but not mind blast or attacks
whirlwind hits at most 4 fpa (its hitting twice every 4 frames with 2x claw), blade shield hits every 25 frames, shadow master hits whenever the fuck it feels like hitting

a necro has 9/8/7/6/5 frame hit recovery with 26/39/56/96/152% fhr, and has an action frame of 7/6/5 at 18/48/125% fcr
even if a necro has 125% fcr / 152% fhr, it still takes him 5+5 = 10 frames to cast out of hit recovery, so he CAN cast under a 102% fcr sin using mind blast alone, but can't if she's 174%. Its when traps are added in that even at low % fcr a sin can trivially pin down a necro.

Now if a necro is just trying to RUN, then if the sin is hitting at 9 fpa and the necro has 9/8/7/6/5 frame hit recovery, the necro can still move at 11/22/33/44/56% of his normal movespeed.
however if a sin sets up a perfect lock and has the necro getting hit at least every 5 frames max by traps, then 9/8/7/6 frame recoveries won't let him move AT ALL, but 152% fhr necro can move at 20% of his normal speed


can you please help me with my calculus class?

This post was edited by rayshs on Sep 13 2021 04:20am
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Sep 13 2021 05:55am
Can do some duels on both ends for science if you wanna record it today (in favor of wsg is needed ofc - rig duel plz ty)

This post was edited by Sapporo on Sep 13 2021 05:56am
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Sep 13 2021 06:34am
looks good to me, cry less.

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Sep 13 2021 07:00am
Quote (PooN- @ Sep 13 2021 08:34am)
looks good to me, cry less.


Well considering you were never good, seems legit!
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Sep 13 2021 07:05am
ez fix, make swirls only extendable by player actions. just as infinity doesnt affect traps, make pets and traps not extend MB swirls.

jk thats dumb just add wsg to d2r or it will fail.

This post was edited by thesnipa on Sep 13 2021 07:05am
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Sep 13 2021 10:14am
Quote (Mugs @ Sep 13 2021 09:00am)
Well considering you were never good, seems legit!


LOL rando? Yeah only was #1 clan for 3 patches. See u on d2r
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Sep 13 2021 10:54am
Quote (Goomshill @ Sep 12 2021 06:14pm)
I think its pretty easy with math.
You can cast any time your action frame + hit recovery is equal or less than the FPA of whatever is stunning you
If you're just trying to move, without casting, you can move on the last frame of a hit recovery animation so you're getting a % of your normal movement speed, a ratio of the (hit recovery - 1) :: FPA
then you're also getting knockbacked 50% of the time on top of that

the FPA of whatever is stunning you varies greatly. If its just mind blast alone, a sin can hit you at 10 fpa with 102%, or 9 fpa with 174%
both wake of fire and lightning sentry have a shared nextdelay of 4, meaning they hit at most every 5 frames. This excludes any other nextdelay abilities, but not mind blast or attacks
whirlwind hits at most 4 fpa (its hitting twice every 4 frames with 2x claw), blade shield hits every 25 frames, shadow master hits whenever the fuck it feels like hitting

a necro has 9/8/7/6/5 frame hit recovery with tel:26/39/56/9626/39/56/96[/URL]/152% fhr, and has an action frame of 7/6/5 at 18/48/125% fcr
even if a necro has 125% fcr / 152% fhr, it still takes him 5+5 = 10 frames to cast out of hit recovery, so he CAN cast under a 102% fcr sin using mind blast alone, but can't if she's 174%. Its when traps are added in that even at low % fcr a sin can trivially pin down a necro.

Now if a necro is just trying to RUN, then if the sin is hitting at 9 fpa and the necro has 9/8/7/6/5 frame hit recovery, the necro can still move at tel:11/22/33/4411/22/33/44[/URL]/56% of his normal movespeed.
however if a sin sets up a perfect lock and has the necro getting hit at least every 5 frames max by traps, then 9/8/7/6 frame recoveries won't let him move AT ALL, but 152% fhr necro can move at 20% of his normal speed





Please confirm these numbers.
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Sep 13 2021 12:01pm
Quote (PooN- @ Sep 13 2021 12:14pm)
LOL rando? Yeah only was #1 clan for 3 patches. See u on d2r


You were trash 🤣🤣🤣

Pretend you werent, even pogo told me to just shit on you back in the day and you were his."friend" lmao. Enjoy your retirement delusions fist, fuckin pussy lolol
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Sep 13 2021 12:41pm
pogo wtf is that? i dont communicate with fags sorry got me confused.

This post was edited by PooN- on Sep 13 2021 12:41pm
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