Quote (Matty1 @ Jul 10 2020 05:14am)
General rules:
- No hacks or macros of any kind
- Refusal to gmod test or show inventory/weapon swap will result in a ban
- One person says "Go" from each team to begin dueling
- No mercenaries are allowed
- Must clear moor before dueling (No killing monsters if moor is not cleared)
- No potions except for mana are allowed
- Mana pools are allowed
- No shrines/wells
- Dueling arena is confined by rogue encampment, cold plains, and bridges
- Leaving the dueling arena during a duel is considered a loss (opponent decides if it was accidental or not)
- Ties are nulled
- No prebuffing at stash (exception of ES memory if agreed upon)
- Max resistance of any element is 85%* (or 5% max and 20% sorb)
- Max absorb of any element is 20%
- Can't use any +max resistance or +%absorb with rising sun, tgods, or luna
- No combining more than 5% max resistance with more than 20% absorb
- May not use raven if cold resistance exceeds 400
- No more than 40 life replenish is allowed on any character (exception of 52 for barbs with hotos/angelics and 53 with hotos/verdungo)
- Items which contain spell charges are allowed, but the use of the charges is not (exception of oak sage and heart of wolverine if agreed upon)
- A maximum of 451 poison damage is allowed from charms
- No more than 10% slow off items
- No ethereal items without repair mod
- No doom (except sorc)
- No life tap
Sorceress specific rules:
- Maximum of 13 bugged mana charms
- May use mana pots if ES is under 80%
- No +max resistance with ES
- No +sorb or %sorb with ES
- Blizz sorc may use doom (not vs chars who can't teleport)
- Magic and physical damage reduction capped at 20 if using ES
Necromancer specific rules:
- Bonewall is banned
- All curses banned except amplify, decrepify, and weaken (No decrepify vs chars who can't teleport)
- Bone prison is allowed vs chars who can teleport
- No corpse skills or skeletons/revives are allowed
- May use hotspurs or dwarf and 10% max resistance
- May use 2 ravens with 250 or less cold resistance
Assassin specific rules:
- Dual claw sins with above level 1 traps can't use any absorb or max resistance items
Barbarian specific rules:
- May use 2 ravens with 250 or less cold resistance
Druid specific rules:
-Rabies is banned
Amazon specific rules:
- Slow missiles is not allowed
- May use 2 ravens with 250 or less cold resistance
- Maximum of 1 base point in plague javelin
Paladin specific rules:
- Activation of a resistance aura may not exceed the general max resistance/absorb limits
- Activation of prayer, redemption, and meditation is banned
- Cleansing may only be activated to remove poison and/or curses
- Maximum of 1 base point in prayer
- Defensive grand charms are banned
- Holy bolt is banned
- Conviction is banned
- No holy freeze vs chars who can't teleport
Gameplay Restrictions:
- Avoiding contact with an opponent intentionally with no plans of attacking
- Casting of traps/missiles before both players say go
- Camping in houses
- Camping next to flavie
- There are no restrictions on in-game techniques (IBS, IGA, hammer-fields, etc)
- No glitching (aura glitch, skill glitching, ww glitch, corpse glitch, blade fury, flame bellow, trang, etc)
I think the Eu rules in link are best with the slight changes below
https://forums.d2jsp.org/topic.php?t=82729155&f=147 I do however think doom should be banned completely and 250stack + raven should be max. So 425total cr.
In Eu and stack + raven is allowed which imo is totally op
Bow only 85fr allowed
1point poison jav max
I do like yours also and I understand east has slightly different items etc
Also in ur rules can a ghost with 1pnt traps use 80lr + wisp?