Quote (Gilgameshed @ Nov 19 2014 08:14pm)
I aint nobody but sum1 who used to play in asnpk/1 in 1.09
all sin builds were allowed and trappers were not nearly as strong, some pures existed but the main point was to traplock the enemy and finish with ma moves (fof/tiger/cobra/dclaw). Insanely fun and much different than the tvt we know today.
wof is pretty weak and fire absorb for c/c would nerf this class 2 much imo.
ls is too strong and 1 wisp, or lo on c/c would be ideal to nerf it. It also prevents c/c from absorbing and going 102 fcr so this gives ww sins/hybrids more incentive to use ww vs traps. w/s should be allowed standard light absorb ofc, aka +10 max & wisp, w/s should be allowed 1 piece fire absorb as well but not +10 max and dwarf.
a 65 fcr ls/ww hybrid seems like the ideal character for this ladder with or without these rules in place, however I can see for example a 174 trapsin giving one a run for its money, as could I see a pure ghost doing the same. Overall the hybrid seems to have the top advantage tho, and sadly it seems like the heavy hitting slow ones would def have the edge, save for maybe a really talented widow trapper for example to punish the slow electric barbsins.
hyb vs hyb just seems kinda stale when sins have so much variety & potential. I would totally play a tweaker sin with a widow in stash if this does evolve into a revival of 1.09 asnpk.
coem talk to me in natural1/gm I have a few pts I wanted to brg up to ur views on ladder.