Quote (ArtsofNomad2 @ Mar 30 2010 10:35pm)
Dueling Rules
- No non-amazon skills (Enchant, BO, Teleport, Werebear, etc)
- No chance to cast % curses/skills (Exceptions include: Blackoak Luna, Fortitude, Faith)
- No slow
- No poison charms
- Elemental damage is not allowed (Plague javelin, Lightning fury, Lightning bolt)
- Regular throw and Jab are allowed
- If chilling armor casts from Fort it can be used for that one duel. The next duel the player must either rejoin or be killed.
- Multi is allowed but don't abuse it. If there is an issue with multi spam call in an approved ref who may or may not dq the duel at his discretion
- Inventory checks can be requested at anytime during a duel.
- Phoenix is allowed
- Maximum Replenish Life is 25
- Open wounds is limited to 75%
- Slow missiles is allowed
- Inner sight is allowed
- Do not leave blood moor.
- Do not Prebuff.
- Do not Prespam.
- Do not use mercs.
- Change sides on map every duel if agree upon.
- You are not allowed to cross the bridge if a bridge is present.
here are the d2pk zvz rules, maybe the rep limit can be tweaked a little bit since it's east and not d2pk, but i think those are fine
im sure east players will hate most of them and i don't really care how you decide anymore but that's my opinion of it
well, I do agree with those rules.
I think elemental skills don't belong to amapk, fury/bolt included. In the old times (aka 1.09) they were banned.
I really don't mind about fort, so if more ppl will join us if fort is allowed, i'd be ok with it. 25 life rep seems Good too.
I see no problem with mult also. Also, Slow Missiles should be allowed, this help to keep the duels ranged.
9,5/10 for this rule set!