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d2jsp Forums > Diablo II > Diablo 2 Discussion > Legit Dueling > Nl Melee Lader Discussions And Suggestions > Thnks For The Inputs :)
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Feb 18 2011 12:28am


i miss this :(
Member
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Feb 18 2011 07:19pm
Quote (eric_mendoza @ Feb 17 2011 05:33pm)
1st off this, i think rules srsly should be talked about we dont live in the 1920's anymore where we have to be 3 classes and this is all that existed, rules have to be expanded for my 1 char o_O on a srs note though...


Although I do not agree with that whole cube bo issue (it will just be a pain in the ass imo), I applaud you for trying to breathe some life into the current rules. Anything to bring new types of chars to the table and add some variety to the ladder is a great idea. Keep it up.

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Feb 18 2011 07:19pm
Quote (Neko @ Feb 18 2011 01:28am)
http://i41.tinypic.com/21lvoza.jpg

i miss this :(


needs to be named: UGM's Godly Crown of Ages.


btw, since we're melee and not casters pre 1.12 patch torches should be BANNED

down with 25%

up with 5%

e///



i see u der neko child huk huk

This post was edited by sambo5 on Feb 18 2011 07:21pm
Member
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Feb 18 2011 07:21pm
Quote (sambo5 @ Feb 18 2011 06:19pm)
needs to be named: UGM's Godly Crown of Ages.


btw, since we're melee and not casters pre 1.12 patch torches should be BANNED

down with 25%

up with 5%


A lot of people TRIED to ban 25% but people still use it soooo no point :(
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Feb 18 2011 07:22pm
Quote (Neko @ Feb 18 2011 08:21pm)
A lot of people TRIED to ban 25% but people still use it soooo no point :(


im too poor to get a new torch
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Feb 18 2011 07:24pm
Quote (Fusa @ Feb 18 2011 06:22pm)
im too poor to get a new torch


True

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Feb 18 2011 07:24pm
Quote (Neko @ Feb 18 2011 08:21pm)
A lot of people TRIED to ban 25% but people still use it soooo no point :(


the firestorm damage alone does over 50-100 damage after all penalties

so it doesn't make sense that elemental damage on weapons have to be 100> but 25% torch is still allowed...

the CtC blaze gives chars vs druids an unfair advantage. a.k.a. torch fire = kills sage + stuns/interrupts attack


fix
damn
rules
or
i
start
a
riot




e/

i can't find my ipod can someone help me?

This post was edited by sambo5 on Feb 18 2011 07:25pm
Member
Posts: 103,224
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Feb 18 2011 07:25pm
Quote (sambo5 @ Feb 18 2011 06:24pm)
the firestorm damage alone does over 50-100 damage after all penalties

so it doesn't make sense that elemental damage on weapons have to be 100> but 25% torch is still allowed...

the CtC blaze gives chars vs druids an unfair advantage. a.k.a. torch fire = kills sage + stuns/interrupts attack


fix
damn
rules
or
i
start
a
riot


I told people this but people don't listen it's no point about it :(

Plus some people are poor and some people like 25% and stuff.

I like 5% less lag for me o.o
Member
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Feb 18 2011 07:30pm
Quote (Neko @ Feb 18 2011 08:25pm)
I told people this but people don't listen it's no point about it :(

Plus some people are poor and some people like 25% and stuff.

I like 5% less lag for me o.o



i'm going to start using all 5-5'd fire faceted gear.
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Posts: 9,115
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Feb 18 2011 07:31pm
Quote (sambo5 @ Feb 19 2011 01:24am)
the firestorm damage alone does over 50-100 damage after all penalties

so it doesn't make sense that elemental damage on weapons have to be 100> but 25% torch is still allowed...

the CtC blaze gives chars vs druids an unfair advantage. a.k.a. torch fire = kills sage + stuns/interrupts attack


fix
damn
rules
or
i
start
a
riot




e/

i can't find my ipod can someone help me?



You make a good point. Although it would be a pain in the ass to shell out extra fg for new torches, should that be a reason not to fix rules?


And another consideration to note, if 25% chance to cast firestorm is deemed gm, why stop there? we could push it to 40% and allow Pheonix shields, opening up more possibilities :)

Shields
100% Chance To Cast level 40 Blaze When You Level-up
40% Chance To Cast Level 22 Firestorm On Striking
Level 10-15 Redemption Aura When Equipped (varies)
+350-400 Defense Vs. Missile (varies)
+350-400% Enhanced Damage (varies)
-28% To Enemy Fire Resistance
+50 To Life
+5% To Maximum Lightning Resist
+10% To Maximum Fire Resist
+15-21 Fire Absorb (varies)
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