d2jsp
Log InRegister
d2jsp Forums > Diablo II > Diablo 2 Discussion > Legit Dueling > What Pvp Changes Are You Hoping For > D2:R
Prev1234513Next
Add Reply New Topic
Member
Posts: 37,903
Joined: Jul 15 2006
Gold: 24,003.00
Dec 21 2021 05:54pm
Make the game good and playable
Member
Posts: 4,296
Joined: Apr 18 2016
Gold: 0.00
Dec 21 2021 05:55pm
Quote (DHA @ Dec 21 2021 06:54pm)
Make the game good and playable


Woah that's a bold wish

This post was edited by Happymiehl on Dec 21 2021 05:56pm
Member
Posts: 6,074
Joined: Apr 3 2009
Gold: 250,801.18
Dec 21 2021 06:05pm
Quote (mrholiday @ Dec 21 2021 03:32pm)
You're entitled to that opinion, so instead of just saying something is dumb... how about explaining why it's bad?


I think the point he and others that argue against this are making is that teleport adds an element of skill to the game that didn't exist pre-enigma.

Without teleport, all the skill and strategy that goes into namelocking, chainlocking, etc. disappears. High mobility makes for fast paced PvP, which means fast decisions need to be made, you need to be mechanically skilled to be good, and the overall skill ceiling is increased.

The only reason I could see someone wanting teleport to have a CD is because they're less mechanically skilled and feel 'overwhelmed' by the fast pacing of D2 PvP. Which is a horrendous reason to change something. We've all seen what 'balancing' games around the 'casual' does, especially concerning PvP - it kills them.

I have yet to see a reasonable, logical argument that supports why adding a cooldown to teleport would be a positive thing for the game.

This post was edited by xanadue on Dec 21 2021 06:06pm
Member
Posts: 3,252
Joined: May 1 2010
Gold: 200.00
Dec 21 2021 06:10pm
Quote (xanadue @ 21 Dec 2021 19:05)
I think the point he and others that argue against this are making is that teleport adds an element of skill to the game that didn't exist pre-enigma.

Without teleport, all the skill and strategy that goes into namelocking, chainlocking, etc. disappears. High mobility makes for fast paced PvP, which means fast decisions need to be made, you need to be mechanically skilled to be good, and the overall skill ceiling is increased.

The only reason I could see someone wanting teleport to have a CD is because they're less mechanically skilled and feel 'overwhelmed' by the fast pacing of D2 PvP. Which is a horrendous reason to change something. We've all seen what 'balancing' games around the 'casual' does, especially concerning PvP - it kills them.

I have yet to see a reasonable, logical argument that supports why adding a cooldown to teleport would be a positive thing for the game.



Yea I don’t think I’d want a cooldown, but I’d like to see the game without tele or nerfed tele and see how builds change around it. Could be interesting but overall idk. I never got to play pre runewords so 🤷‍♂️
Member
Posts: 37,045
Joined: Dec 29 2008
Gold: 0.00
Dec 21 2021 06:12pm
Quote (DHA @ Dec 21 2021 06:54pm)
Make the game good and playable



This
Member
Posts: 5,859
Joined: Jul 12 2018
Gold: 1,645.70
Dec 21 2021 06:16pm
i want wsg
Member
Posts: 2,526
Joined: Aug 19 2007
Gold: 20.00
Dec 21 2021 06:21pm
official pvp realm or the return of open b.net
Member
Posts: 12,666
Joined: Mar 16 2008
Gold: 44.50
Dec 21 2021 06:22pm
Quote (xanadue @ Dec 21 2021 07:05pm)
I think the point he and others that argue against this are making is that teleport adds an element of skill to the game that didn't exist pre-enigma.

Without teleport, all the skill and strategy that goes into namelocking, chainlocking, etc. disappears. High mobility makes for fast paced PvP, which means fast decisions need to be made, you need to be mechanically skilled to be good, and the overall skill ceiling is increased.

The only reason I could see someone wanting teleport to have a CD is because they're less mechanically skilled and feel 'overwhelmed' by the fast pacing of D2 PvP. Which is a horrendous reason to change something. We've all seen what 'balancing' games around the 'casual' does, especially concerning PvP - it kills them.

I have yet to see a reasonable, logical argument that supports why adding a cooldown to teleport would be a positive thing for the game.


I paid the guy who asked earlier not attention because he proved he's a troll.

But honestly, I don't think it takes more skill with tele... actually believe its the opposite. Timing becomes more important... with say a 2 or 3 second cooldown, people can't just teleport away and now have to take their positioning into play instead of just teleling 3+ screens away. Maybe they gotta knock down some of the damage to add some tankiness to their build. Duels wouldn't be nearly as long due being less able to play defensively, which from what I'm seeing is a big thing currently.

Also a cooldown on teleport would require some other changes, but I think it would also bring more people into dueling... because honestly, enigma for most classes is a requirement and the majority of the community can't afford it... more fresh faces, every duel game i go into... i see mostly the same people.

This post was edited by mrholiday on Dec 21 2021 06:22pm
Member
Posts: 5,859
Joined: Jul 12 2018
Gold: 1,645.70
Dec 21 2021 06:26pm
Quote (mrholiday @ Dec 21 2021 04:22pm)
I paid the guy who asked earlier because he proved he's a troll.

But honestly, I don't think it takes more skill with tele... actually believe its the opposite. Timing becomes more important... with say a 2 or 3 second cooldown, people can't just teleport away and now have to take their positioning into play instead of just teleling 3+ screens away. Maybe they gotta knock down some of the damage to add some tankiness to their build. Duels wouldn't be nearly as long due being less able to play defensively, which from what I'm seeing is a big thing currently.

Also a cooldown on teleport would require some other changes, but I think it would also bring more people into dueling... because honestly, enigma for most classes is a requirement and the majority of the community can't afford it... more fresh faces, every duel game i go into... i see mostly the same people.


a cd on tele removes any skill involved with CT tele, dumbs pvp down.

chain locking and telestomping is unnecessary, more dumbed down pvp.

fcr becomes pointless for a lot of classes now that they only teleport once and makes building their character a lot easier compared to a caster

frw suddenly becomes so much more important and a lot of classes can no longer chase down others = less build variety

There's more. The idea doesn't work- it's a thing already in PoD the pvp there sucks ass.
Member
Posts: 12,666
Joined: Mar 16 2008
Gold: 44.50
Dec 21 2021 06:31pm
Quote (Arkontas @ Dec 21 2021 07:26pm)
a cd on tele removes any skill involved with CT tele, dumbs pvp down.

chain locking and telestomping is unnecessary, more dumbed down pvp.

fcr becomes pointless for a lot of classes now that they only teleport once and makes building their character a lot easier compared to a caster

frw suddenly becomes so much more important and a lot of classes can no longer chase down others = less build variety

There's more. The idea doesn't work- it's a thing already in PoD the pvp there sucks ass.


Fair enough, don't agree or see how it "dumbs" down pvp when the game is already insanely simple... I feel it adds an actual thought process, adds the requirement of positioning. Telestomping can still be done and be extremely effective.

I've also never played PoD.
Go Back To Legit Dueling Topic List
Prev1234513Next
Add Reply New Topic