Quote (WatcherOfTheSkies @ Oct 11 2014 11:51am)
i dont have a SoP.. & shows how little you know about d2 if you really think sin/druid has an advantage in that matchup..... especially vs a 300k fg FB sorc
& ok i'll let you duel for me on druid vs Brad/trav or whoever the fuck it is, since you have a "slight advantage" it should be an easy win right?
Shows how little you know about the english languague..... Slight advantage translating to "easy win" lol
Anyways, how wouldnt it......... The m/u will be 100% determined by who gets caught first...
- Sorc and Druid both have bad fhr frames and will be easily stunned. (99% of the time due to sorc's fhr bp's if a sorc was to be cano'd in a mb lock + being hit by even just a few traps it will be virtually impossible to get out, and the sorc will take heavy trap dmg to mana maybing breaking es and killing it without nados needed)
- Druid can deal more damage, recast static res absorb armor and tank alot, where sorc will tank slightly more and deal less damage. (Even a 95 es fber will lose shot vs shot against a 85 fr druid if he keeps oak alive while attacking)
- In any 1v2 situation, TvTD or TvTF, the single Trap will have the obvious disadvantage but will be able to kill one of the other players using the usual stack traps and walk/tele/mb around them while a single unit gets stuck in a stack of 5. In both cases this can deal a ton of damage to both the druid and sorc. In fact, alot of times due to sorces fhr frames being so slow a stack of 5 traps will instant kill it.
- In any 1v2 situation, FvTD or DvFT, the single dueler has a huge disadvantage and a very low change to kill one of the other two in both cases.
- 1v1 situations can play out as: TvT (Even/boring/skill/patience based), TvD (Trap big advantage, but a doable on a very skilled druid esp in situations where the trapper starts at very low life), and TvF (Trap big advantage, doable on sorc but very very hard and 100% skill based)
All in all, these points laid out, this m/u could be very fun, slightly weighted into the t/d direction, and be almost entirely skill based.