Quote (CainC5 @ Jan 9 2010 10:10am)
Its ZvZ, man, not SvS, can you see it's pointless to test it on a sorc?
Chilling armor interacts with Dodge in a way we cannot fully understand, and it cannot be tested accordingly because the basic dodge chance. Anyways, in terms of dmg taken/done Shaft absorb more dmg than fort gives...
And, for a fact, if you close enough, those ice shards from chilling armor will contribute to Dodge lock, it could be compared to casting Torchs hydra.. BM imo.
now I lol.
i don't want to derail this thread like i was accused of doing last time, but chilling doesn't do anything fancy with dodge (it's been confirmed many, many times on this website in the strategy section, and posted in a million other reputable websites that chilling armor does NOTHING more than add defense and shoot a missile), and here it's been stated that chilling armor "absorbs" arrows, which (if true) should be the case on a sorceress who's being guided arrowed by a zon, hence the point of the test
and i know that you get dodge locked by the ice shards, but my original point was that why are you close enough to be in range of it anyways unless you're using a javelin (which shouldn't be such a huge deal in zvz)
This post was edited by ArtsofNomad2 on Jan 9 2010 09:35am