Not so much d2pk but I have been a sin player since 1.09 and the first thing I did upon starting 1.10 was working with new non-cookie cutter sin builds, one of them you may have heard of actually, it goes by the name of ghost. wof sin were one of my favorites and even in those early days of weapon shield trappers, wof sins were still viable builds. With wsg such an integral part of dueling today wof is indeed nerfed even more than it already is, the lack of these sins testament to this change in dueling tactics, however the wof assassin, regardless of this is still an incredibly fun class to play and as you & I both agree, should not suffer the much needed nerfs designed to balance its LS counterpart. It is like forcing airbags on bikes due to the existence of cars, when all a cyclist really needs is a helmet.
Thank you for agreeing, I doubt any wof sin will climb to the top regardless of absorb or not, but the idea of losing to a ls sin who doesn't know how to mindblast because of an inferior rule-set is enough to provoke me to avoid this ladder altogether or to start my own. Hopefully a compromise can be met.
It is not like I am asking for anyone to lower their shields vs this class, I am simply asking for the same resistance that every single other class in the game has with the exception of ES sorcs & LS trappers. wof sins do not fall into the same category of either by a longshot.
To Travis420, I can understand you not wanting to change the rules for the sake of argument & consistency, but please see from my side and from the other assassin players who have commented on my poll, that this is a much needed rule change for an entirely viable class that is held back by its mere association with the trap skill tree.
Thank you.