Quote (GoAGoA @ Mar 8 2012 11:09pm)
two words....
Has been.
No one cares about you, nor really knows who you are now? You don't even play the game yet troll the druid ladder without giving up and moving on.
You weren't even that good when you did DvD on east. Quit thinking you are worth something, and post where your opinion matters, which is not here.
Reported.
Let me know when you want to rejoin.
You cannot challenge the winner of a pending duel. You have to wait until it is finished. You may challenge now, but it must be anew post.
Thanks!
i challenged him ^^
Quote (Jekel @ Mar 8 2012 02:18pm)
http://www.sirlin.net/articles/playing-to-win-part-1.htmlI'd read up if I were you. A few quotes below.
"You're not going to see a classic scrub throw his opponent 5 times in a row. But why not? What if doing so is strategically the sequence of moves that optimize his chances of winning? Here we've encountered our first clash:
the scrub is only willing to play to win within his own made-up mental set of rules. These rules can be staggeringly arbitrary. If you beat a scrub by throwing projectile attacks at him, keeping your distance and preventing him from getting near you...that's cheap. If you throw him repeatedly, that's cheap, too. We've covered that one. If you sit in block for 50 seconds doing no moves, that's cheap. Nearly anything you do that ends up making you win is a prime candidate for being called cheap."
"A common call of the scrub is to cry that the kind of play in which ones tries to win at all costs is "boring" or "not fun." Let's consider two groups of players: a group of good players and a group of scrubs. The scrubs will play "for fun" and not explore the extremities of the game.
They won't find the most effective tactics and abuse them mercilessly. The good players will.
The good players will find incredibly overpowering tactics and patterns. As they play the game more, they'll be forced to find counters to those tactics. The vast majority of tactics that at first appear unbeatable end up having counters, though they are often quite esoteric and difficult to discover. The counter tactic prevents the first player from doing the tactic, but the first player can then use a counter to the counter. The second player is now afraid to use his counter and he's again vulnerable to the original overpowering tactic. (See my article on Yomi layer 3 for much more on that.)"
"Can you imagine what will happen when the two groups of players meet? The experts will absolutely destroy the scrubs with any number of tactics they've either never seen, or never been truly forced to counter. This is because the scrubs have not been playing the same game. The experts were playing the actual game while the
scrubs were playing their own homemade variant with restricting, unwritten rules."
I'm gonna be completely honest when i say no one cares.
funny, cuz from what i can tell, the so called "tier 1 players" are the scrubs, making up wut people can and cant use in terms of gear, when it was obviously put into the game for a reason
This post was edited by ElCubanito on Mar 9 2012 03:54am