Quote (hyunbomb @ Apr 21 2010 07:30pm)
check the rules again
The rules when dueling will be simple:
- Gear checks required if requested by the opponent prior to battle or any time between battle (Med may be requested but not required).
- Game can be requested to be 2 or 3 player game to reduce lag (this is up to the players) - no spectators are allowed unless the dueling party agrees to it.
- No going to stash, swapping of charms, or gears are permitted once battle has begun (will result in a loss of that round with a score of 7 - w/e your score is, if one is caught changing charms, gears, etc).
- No Prebuffing is allowed before the fight (One must buff while in the battle field).
- Must reset Chilling armor by rejoining or killed in game after each fight.
- No use of poison, chants or healing pots.
- No running during duel. (As a Dodging/Flee tactic).
- Must duel in Inner Colister (No dueling outside of town - unless agreed to by both parties).
- No Tmc.
- No Leap for whatever reason during the duel - doing so will cost you that fight (not the entire round).
- You must have enough strength to pick up your body without switching gear, no towning for gear pick up.
- Duels are first to 7.
+ Gear check is recommanded in order to prevent further controversy regarding the matches.
The rules are clear.
If the opponent request gear check and you refuse, then you lose the round. If you go to stash during the duel, you lose the round.
If you want a ref, ask for it before the match starts. Once it starts and gear check is asked, you must provide it. You can not leave the game and expect a gear check upon return. The round is locked in once engagement starts.
Thanks
This post was edited by Rugzy on Apr 21 2010 06:45pm