Quote (DEATHNEVER @ Sep 4 2010 10:50pm)
You pm one of the senior meds and ask them politly and then you write out the rules and put it in code form and then they will edit the first page, i did so with the NvN ladder i forgot the 2spot challenge rule because i just forgot. Then i pmed someone and they edited for me.
as seen on page 1 post 1
http://forums.d2jsp.org/topic.php?t=46477732&f=147&o=0edited by mork.
This is actually a good idea.. since a lot of people miss some rules since they refer to the first page to see what they are.
Quote (acq18 @ Sep 15 2010 02:44pm)
Has anyone ever thought about eliminating anni and torches as part of gm melee dueling?
Before you say "wow you're retarded", let me explain:
The advantage to allowing this charm is the obvious 40 all stat bonus, leaving everyone to have more vitality and more life.
How does this affect dueling? Well, obviously, everyone has more life, and thus, duels last longer than without the charms.
Now, if the charms were not allowed, everyone's char's would have less life, and duels would be shorter. However, because everyone
has a 20 stat of each charm, there isn't really an advantage or disadvantage relative to other players.
The huge bonus of not allowing the charms is the fact that you can see other peoples gear (if I understand the bug correctly).
There would be no more ugly ass naked dueling, with some people simply punching (which looks stupid imo).
Pally (and barb) gear looks awesome, why not make this rule so we can see it.
Just a thought...
(sorry for posting this in other thread, was unaware of this thread's existence)
also if this has been discussed before, sorry.
I already gave you my response via pm but I'll post it here so everyone can see
I don't really see it as being beneficial since the naked duelling from my understanding comes from str glitching via BO switch. Also, people duel outside of the UGML and if we implemented this, it would be a pain since people would have to restat every time they were going to duel outside of the UGML or to do a UGML challenge.