Quote (SirSteve1 @ Mar 11 2010 08:37pm)
thats pretty much why I bought it I liked the premise but it was very inactive and most of the people that were active didnt "melee"
I have room for 100 people in that guild and there were like 90 in it when I first took over.
Alot of them got booted. I dont really care how many people I have in it I just want them to be active and at least try GM Melee
I turn people down every day that ask to join... you wouldnt believe how many "I have a SMiter" or "I have WW Barb" I get .. I always check peoples Char in game and track thier posts for a couple of days to make sure they arent Morons before i let them in.
But anyway we are getting off topic here I just wanted to show how much the rules have evolved since the begining of the ladder
Yes i'll never forget this kids posts (who was in melee) from my guide since I lol'd so much
Quote (joshchx @ Apr 16 2008 10:31pm)
For one, You don`t use a coa.
raven/angelic combo >
3) Max blessed aim not sacrifice(passive ar bonus)
Quote (joshchx @ Aug 23 2008 11:38pm)
had one last lad then gave up cause melee dueling is boring imo.
ask anyone who has zealots in my guild. higher chance to hit>500dmg
Even admitted to not doing melee because it was "boring"
But yes it's always good to change up the rules to make things more interesting/challenging as long as it works with how the players on that ladder would like things and not just change things drastically and tell them to go qq if they don't like the changes. It's not a dictatorship after all. Rules or new rules are more trial and error than anything.
This post was edited by dark-soul on Mar 11 2010 07:51pm