Quote (ferdia @ Jan 21 2022 05:12pm)
meanwhile ...
Removed synergy from Death Sentry skill
Charged Bolt Sentry synergy increased from +11% to +17%
Lightning Sentry synergy increased from +11% to +17%
+20 skill levels, your welcome (because assassins were the worst class in the game).
tbh so much is up in the air with the change in stun mechanics that its hard to say if this buff is gonna make up for it.
so pure trapper builds are gonna be LS/fb/mb now?
its a buff on paper but how will they actually play with new stun mechanics?
MA sounds like its gonna be better for pvm with chargeups, but that isn't gonna be too viable in pvp, so the finishers are getting nerfed back to their old way.
I guess we kinda all expected this part?
the golden days of kicksins in pvp are coming to an end.
the shadow and flight buffs sound concerning and possibly abuseable.
no mention of any fix for sin ww.
yeah lets wait and see what happens.
freeing up a trap synergy is great, but it's not like bone necs where its like "hey guys, here is a 33% damage increase with no nerfs mentioned to your class"
buffs and nerfs for sins, lets see how it actually plays.