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Nov 30 2021 11:04pm
Quote (Belarathon @ Dec 1 2021 12:01am)
You are the wall here moron!!! :)

You are put into hit recovery and knocked back. You can move as soon nas your hit recovery is up, or you can continue to stand there like an idiot and think you are stunned.


why does kb always feel like it's 2-3x longer than normal fhr frames?

where are you finding info that kb doesn't add any fhr frames?
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Nov 30 2021 11:14pm
Quote (Gringito @ Nov 30 2021 11:50pm)
its on the internet


He doesn’t know the answer nor is it an easy one to answer. There’s a few race conditions but to simplify I’ve pulled some info out of my ass

- first condition is the fhr of the target. Same as any other damage case, when you take 10% of your hp in damage you go into hit stun animation. The better fhr the faster target recover
-second condition is target movement speed. When target get knocked back they move a certain distance back, the speed at which they move back is based on the targets movement speed.
- the longer of the two animations is how long the knock back essentially “lock” ( I’m intentionally using this word as opposed to stun).

To give you 2 examples to better understand above

1) scenario 1 Amazon hits barb with multi shot for 5% of barb hp, barb knocked back but does not inter fhr animation so it gets knocked and you hear owe but he can immediately move as he was after moving back a grid

2) scenario 2, Amazon hits barb for 15% hp with cold damage, also happens to have decrepify proc also has Nosferatu with 10% slow. Now the barb is slowly moving back while in fhr animation (as if slow mo), he finishes moving back a grid, but still slowly recovering from fhr animation which isn’t done eventhough the knockback distance has been met because his movement speed beat race condition over fhr.

Additional note, the assumption here is no shield, but same principle apply, if blocked then target enter block recovery instead of hit recovery animation.

I made this up using a mix of average d2 player knowledge, experience from playing and educated guessing.

If I didn’t say tell you I was BSing you probably believe me. You should probably believe me anyway cause I’m probably right . Also zod prices will reach price of an soj in a week
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Nov 30 2021 11:15pm
Quote (Belarathon @ Dec 1 2021 12:01am)
You are the wall here moron!!! :)

You are put into hit recovery and knocked back. You can move as soon nas your hit recovery is up, or you can continue to stand there like an idiot and think you are stunned.


seriously, you read this and assumed there aren't any additional frames on top of normal fhr?

"Target knocked back from attacker and put into hit recovery."

why would you make that assumption when the resource you provided doesn't explicitly state anything about the total number of frames?

https://www.theamazonbasin.com/wiki/index.php?title=Knockback

i appreciate you chiming in to help answer the question, but if all you're doing is reading something and making an assumption about what may be implied...
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Dec 1 2021 01:10am
Quote (jordang @ Nov 30 2021 10:54pm)
trying again:

if a player gets hit by knockback, how many frames are they stunned for? do they suffer their normal fhr frames plus an additional several frames for the knockback animation? scoured google with no results.


refer to sig

noobin' it
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Dec 1 2021 01:13am
Quote (neooo @ Dec 1 2021 02:10am)
refer to sig

noobin' it


should be very clear what i'm asking at this point
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Dec 1 2021 06:33pm
recap: ask question, get smart-ass replies about semantics from people who don't have definitive answers
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Dec 1 2021 06:53pm
Knock back go pew
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Dec 1 2021 07:07pm
Quote (TriWinning @ Dec 1 2021 07:53pm)
Knock back go pew


They aren't ready for this conversation
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Dec 1 2021 10:33pm
Quote (wert1449 @ Dec 1 2021 07:07pm)
They aren't ready for this conversation


wert do u even have pc?
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Dec 1 2021 10:34pm
Quote (Gringito @ Dec 1 2021 11:33pm)
wert do u even have pc?


offering 100fg for straightforward, accurate answer. report me to sa if i welch
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