Quote (Goomshill @ Sep 12 2021 06:14pm)
I think its pretty easy with math.
You can cast any time your action frame + hit recovery is equal or less than the FPA of whatever is stunning you
If you're just trying to move, without casting, you can move on the last frame of a hit recovery animation so you're getting a % of your normal movement speed, a ratio of the (hit recovery - 1) :: FPA
then you're also getting knockbacked 50% of the time on top of that
the FPA of whatever is stunning you varies greatly. If its just mind blast alone, a sin can hit you at 10 fpa with 102%, or 9 fpa with 174%
both wake of fire and lightning sentry have a shared nextdelay of 4, meaning they hit at most every 5 frames. This excludes any other nextdelay abilities, but not mind blast or attacks
whirlwind hits at most 4 fpa (its hitting twice every 4 frames with 2x claw), blade shield hits every 25 frames, shadow master hits whenever the fuck it feels like hitting
a necro has 9/8/7/6/5 frame hit recovery with 26/39/56/96/152% fhr, and has an action frame of 7/6/5 at 18/48/125% fcr
even if a necro has 125% fcr / 152% fhr, it still takes him 5+5 = 10 frames to cast out of hit recovery, so he CAN cast under a 102% fcr sin using mind blast alone, but can't if she's 174%. Its when traps are added in that even at low % fcr a sin can trivially pin down a necro.
Now if a necro is just trying to RUN, then if the sin is hitting at 9 fpa and the necro has 9/8/7/6/5 frame hit recovery, the necro can still move at 11/22/33/44/56% of his normal movespeed.
however if a sin sets up a perfect lock and has the necro getting hit at least every 5 frames max by traps, then 9/8/7/6 frame recoveries won't let him move AT ALL, but 152% fhr necro can move at 20% of his normal speed
this is a good post