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Nov 2 2011 02:11pm
Quote (Rch @ 2 Nov 2011 20:54)
LOL...think about the other matchups.



LOL...that's one of reasons why the majority of west players are terrible.

and also allowed in NvN able to cast Bonespirits? lol

I think in every mirror matchup you should enforce the actual mirror (NvN, DvD, SvS, etc...) ladder rules.


if you can point out a match-up where they're gamebreaking then sure I'll consider it

what west players have you played anyway? there's plenty of good west players, east is the only realm that bans charges anyway @@

I think the no spirit rule in nvn is fine

Also I think we should have ban shit like rising sun/blackoak/blackhorn's, atm you can use infernos+rising sun vs fb sorcs which is dumb.

/e I don't think I made it clear enough in my initial post that I'm not really expecting charges to become legal/don't really care enough to argue for them to be on, like legen said east has just done it this way for too long to expect everyone to agree. I just think it'd be cool if it happened lol

This post was edited by Tails chao on Nov 2 2011 02:28pm
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Nov 2 2011 02:16pm
i agree with tails about pretty much everything other than the charge rule. its just to late in the game to expect east players to conform to the other rules when theyve been using the same set since 1.10 lol.

as for decrep, its a hard call on what it can and cannot be used on. Having mained a nec for years, i can honestly say doing sm vs decrep zvn's are just retarded, and the advantage a nec alrdy has on the paladin/melee classes is quite enough to fork over the use of decrep. However, in the case of a nec vs any other fpk char decrep and be very useful if used right. Personally i would suggest banning the use of decrep vs zons, and paladins / straight melee chars, but allowing it vs sins, druids, sorces, barbs (if youve ever played nvb or bvn before you should know decrep can ether benefit the barb or kill him depending on how its used), and paladins that use hammers as a source of damage.

also i agree with rch that mirror match ups need to have the mirror rules stated, even if its not stated i doubt id see anyone trying to spirit down another nec on this ladder (and iv seen quite a few bad necs)


other than that, were basically just looking at nice cleanup to make the rules sorter and look nicer while fixing all of the random sorb rules.

/e: looked at trying to fix this up myself like 3 months ago but was to lazy to actual do again thing about it. lol

This post was edited by legen on Nov 2 2011 02:17pm
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Nov 2 2011 02:50pm
- * All characters must wear Shako


i think this has been overlooked for too long
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Nov 2 2011 03:17pm
Quote (Maximillian-VII @ Nov 2 2011 03:50pm)
- * All characters must wear Shako


i think this has been overlooked for too long


lols, also i should add,

if any other issues arise from this thread dont feel discouraged to pm me asking questions about my opinion on the matter.

i do have a pretty vast knowledge about this game now, and i feel that should be of some help.
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Nov 2 2011 04:12pm
Can someone tell me the logic behind

- Can not have dr%+es% over 117%

Why is it 117, and why is DR% + es% even capped?
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Nov 2 2011 05:04pm
rush me
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Nov 2 2011 05:41pm
Quote (Rch @ Nov 2 2011 01:54pm)
LOL...think about the other matchups.



LOL...that's one of reasons why the majority of west players are terrible.

and also allowed in NvN able to cast Bonespirits? lol

I think in every mirror matchup you should enforce the actual mirror (NvN, DvD, SvS, etc...) ladder rules.


makes it easier on welfare builds to have oak
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Nov 3 2011 06:40am
My idea it's a bit run on but everyone manipulates any loopholes they find are not specifically adressed.

They would need a little fine tuning to fit non ladder to address bmanas and what not.

Not a huge fan of the charges idea tbh that would require a much more in depth ruleset for charges that are and are not gm and that will be biased to certain users.

Thsi si what I personally tweaked the mto for ladder dueling which can easily be converted to non ladder.

Rules I duel by :

GENERAL RULES OF THE GAME:
- Duels take place in the Blood Moor
-Clear the entire Moor prior to dueling
- No shrines or wells
- Must do Gmod test and show gear/inventory/switch if requested
- Ties are null zero added to either score. (Not whomever dies first.)
-You may not leave the Blood Moore at any time past both players having said go.
- WSG is allowed.
- Each Person says "Go" to begin dueling.
- No Disappearing off your Opponents Map for more then 10 Seconds = Auto Loss. (The mini map) { This will only be determinable by a moderator that if you wish to enforce this rule you must have one present or fraps your duel otherwise do not use it.)
- No overly defensive play (100% teleport off screen as soon as you're on their mini map).
- No avoiding contact with an opponent intentionally with no plans of attacking.(Spamming and running cross map is not attacking.)
- No casting of traps/missiles before both players say go.
- No use of houses. ( if you accidently tele in one make your next move a teleport out continuing to abuse houses is a DQ. 1 loss)
- No stacking mana potion's. Unless agreed upon by both players.
-Using a cube for bo : If you are willing to lose the stats from losing 4 spaces in your inventory to buff battle orders it is gm. (It is still bm to BO in zvz.) It is on the other hand not gm to stash sorb in your cube.

THE NO'S SECTION:

- No use of Life tap.
- NO HACKS ARE ALLOWED.
- No more than 40 Life Replenish is allowed on any character.
- Items which contain spell charges are allowed, but the use of the charges is not.
- All items which grant a chance to cast Amplify Damage are NOT allowed.
- No mercenaries are allowed.
- No Guardian Angel Armors. (Unless it is not being used vs a caster that uses elemental damage i.e. Melee vs. Melee it’s GM.)
- No two pieces of Sorb or Max Resistance of the same Element. 80/20 i.e. a Lo in a helmet or armor and a wisp is gm (Except on claw claw aka c/c assasains. In addition to it being bm on Ele druids)
- No More than 75% Poison Reduction is allowed.
- No Naked killing.
- No Hotspurs Unless Said Otherwise Under Characters (See below).
- No more than 85% Resistance to an Element.
- No Money Takers.
- No 100+ resist Shields.
- No Use of any potion other than mana is permitted.
- No Holy Freeze (Vs Ias).
- No respecing once a ft5 has begun. (As soon as you join the game the ft5 has begun.)

THE YES'S SECTION.

- Synch is gm on all classes as long as it's done in a legit way. ( no use of condums or mods.)
- Items that Grant Aura (Except Hf vs Ias).
- Only one item that grants an elemental absorb type is allowed.
- Only one item that Grants Max %+ Resistance or skill allowed.
- A maximum of 451 poison damage is allowed from charms for all Ias characters.
- No Cap on R/w.
- No Cap on IAS.
- There is no restrictions on in-game techniques(IBS, IGA, farcast, hammer-fields, etc)*

SORC-SPECIFIC RULES:

- No Max Resist/Absorb allowed if you're using Energy shield.
- No Pre Buffing ES.
- May Use Doom. ( Unless vs an IAS based char)
- Es sorcs 85% or greater es may not use mana potions

NECRO-SPECIFIC RULES:

- Recast of Bone Armor Is Allowed.
- Bone Prison is allowed vs. anything that can Teleport in 1v1. ( If you have on an Enigma it is GM to bone prison you. If you are a sorceress with a point into teleport it is gm to Prison you.)
- All Curses allowed Except Iron Maiden, Life Tap, Decrepify.
- NO Corpse skills are allowed.
- Fire Golem+ Dwarf Star is allowed(not vs fire trappers).
- Hot Spurs are allowed.

DRUID-SPECIFIC RULES:

- Ele druids, it is GM for drudis to use a Lo Lo'd circ or Lo Lo's Coa if they so desire.
- Fury / Rabies Druids normal sorb rules apply.
- Ele druids only - No Thunder Gods.- Wisp Protector and Dwarf Are allowed.
- Recasting Cyclone, Wolfs, Sage, Ravens, and Hurricane Are allowed.
- Wind druids may not use hotspur's.
- No corpse skills (i.e. carrion vine)

ASN-SPECIFIC RULES:

- Dual Claw Assassins can wear 1 Raven or 1 dwarf.
- Hybrid sins may use a wisp.
- If you use a Fort this counts as one piece of sorb or stack if you are c/c you may not use any other sorb or stack items. (Stack In this case being + max res. If you are a single claw or hoto spirit sin you may use 80/20.
- Hotspurs Allowed on Non-Dual Claw Assassins.
- No Prebuffing Skills.
- Dual ClawAssassins may not use tgods or hotspurs.

BARB-SPECIFIC RULES:

- No Prebuffing.
- 2 Raven Frost Allowed. (If your resistances past the -175 are less than 250)
- 1 Raven if stacking. (If your resistances past the -175 are over 250)

AMAZON SPECIFIC RULES:

- No Battle Orders allowed in 1vs1(Zvz).
- Hotspurs allowed (Bowzons only).
- Slow Missile is not allowed.
- 2 Raven Frost Allowed.

PALADIN SPECIFIC RULES:

- 80/20 is gm anything greater than that is bm. I.e. 81/20 even 81/19 is bm there is no sliding scale.
- Using a Resistance Aura Counts as a Sorb Item. (When you use the aura it counts as a piece of sorb and is not to be used with any sorb or stack items. I.e. Light res aura with any of the following : t-gods wisp any items that give + % to max light res. Items such as kiras are gm so long as no + max res % are in them. )
- Cleansing and Meditation are allowed. ( Do not abuse)
- Holy bolt is not allowed.

IAS Based chars:

Amazons
Assasains (All classes)
Barbarians ( Except shout barbs)
Smiters
Zealots
V/T's
Vanquishers (Hdin with a grief)
Melee sorcs
Melee druids ( Fury/Rabies)
Melee Necros
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Nov 3 2011 09:27am
Quote (TupacShakur008 @ Nov 2 2011 01:22pm)
i think they should both be bm imo..lol

if cant use decrept vs ias based. why use it at all? lol

and slow missles are just stupid lol especially without decrep

either keep both gm, or make both bm, maybe find a happy place in the middle.

only reason why i think it could be gm vs pallys is bcuz they desynch... and necros die fast when stomped by hammers so its really something to think about and maybe make some restriction


you clearly are useless dueler
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Nov 3 2011 09:58am
Quote (D_Dub1 @ Nov 3 2011 11:27am)
you clearly are useless dueler


so why u been dodging me since last nite?

your barb is useless on this ladder. lmao

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